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A dedicated toolset for sample-accurate seamless looping in Unity, including metadata scanners and playback helpers.

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🎵 Unity Seamless Loop Quick Start Guide ⚠️ ATTENTION: ORDER MATTERS You must drag your Audio Clip into the "Audio Source" component BEFORE adding the "LoopHelper" script. [cite: 2026-01-24]

Step-by-Step Instructions Step 1: Import Assets Drag your Audio Files and our two C# Scripts (LoopMarkerScanner and LoopHelper) into your Project folder.

Step 2: Get the "Magic Numbers" Action: Right-Click your music file and select "Get Loop Markers".

Action: Open the Console window; you will see the unique LOOPSTART and LOOPEND values.

Step 3: Setup the Player Action: In the Hierarchy, Right-Click and select Create Empty.

Action: Click Add Component in the Inspector and add an Audio Source.

Action: Drag your music into the AudioClip slot and Check the "Loop" box.

Step 4: Setup the LoopHelper Script Action: Click Add Component again and add the LoopHelper script.

Action: Enter the LOOPSTART and LOOPEND values you found in the Console.

Step 5: Test and Verify Press the Play button at the top and enjoy your seamless music!

🛠️ Troubleshooting (Don't Panic!) 🟡 If you see YELLOW WARNINGS: Keep calm and carry on! [cite: 2026-01-11]

Yellow warnings (like "timeSamples ignored") are common in Unity 6 and will not break your game.

Simply click "Clear" in the Console and continue your work.

🔴 If you see RED ERRORS: Stop and Clean up. Red errors mean the script cannot compile.

Check for Duplicates: Search for "Loop" in your project. If you have multiple copies of the same script, delete the extras.

Re-import: Delete the broken script, click Clear, and drag a fresh copy of LoopHelper.cs into Unity. Do not rename the file!

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A dedicated toolset for sample-accurate seamless looping in Unity, including metadata scanners and playback helpers.

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