Added a new global RaycastHit variable#1
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dpiltzVFS wants to merge 6 commits intoqhenshaw:mainfrom
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Need to do this so that I can access the hit info in the CharacterMovement3D class from a derived case I made which handles audio stuff - needed to know if the ray hit a terrain collider.
…st hit generated by the groundcheck method and a float for the speed value
…d Normalized speed info. Also now calling checkGrounded when the character lands
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Need to do this so that I can access the hit info in the CharacterMovement3D class from a derived case I made which handles audio stuff - needed to know if the ray hit a terrain collider.