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…channels
- Add `masterGain`, `sfxGain`, and `musicGain` nodes to `AudioSpritePlayer`.
- Update `play` method to support `PlayOptions` for channel routing ('sfx' vs 'music').
- Implement volume control methods: `volume`, `setMusicVolume`, `setSFXVolume`.
- Add `AudioChannel` type and `PlayOptions` interface.
- Update `example/src/App.tsx` with volume controls and routing examples.
- Update `README.md` with new feature documentation and Telugu instructions.
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@jules update tests |
I have updated the tests to cover the new mixer graph architecture. This includes:
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- Add tests for `masterGain`, `sfxGain`, and `musicGain` initialization. - Add tests for volume control methods (`setMusicVolume`, `setSFXVolume`, `volume`). - Add tests for audio routing in `play` method. - Update `MockGainNode` to include `setTargetAtTime` and `value`.
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@jules failing checks Target: "react-native-audio-api": "0.10.1", We need an industrial-grade script needs to:
1. SetupInstall npm install --save-dev ts-morph
2. The Robust Generator ScriptSave this as import { Project, SyntaxKind } from 'ts-morph';
import fs from 'fs';
import path from 'path';
/**
* Robustness:
* - Uses AST (Abstract Syntax Tree) traversal via ts-morph.
* - Handles complex inheritance and type merging.
* - Automatically generates global module augmentation.
*/
const project = new Project();
const libraryPath = 'node_modules/react-native-audio-api/src'; // Update to your library source path
const outputPath = 'types/native-audio-extensions.d.ts';
async function generate() {
console.log('🚀 Starting Robust Type Extraction...');
// 1. Load the library source files into a virtual project
project.addSourceFilesAtPaths(`${libraryPath}/**/*.ts`);
let ambientDeclarations = `/** * AUTO-GENERATED NATIVE AUDIO EXTENSIONS
* This file provides types for react-native-audio-api without requiring it as a runtime dependency.
*/\n\n`;
// 2. Target specific interfaces we want to "clone" for our SDK
const targetInterfaces = ['AudioBufferQueueSourceNode', 'IBaseAudioContext'];
const extractedTypes = new Set();
project.getSourceFiles().forEach(sourceFile => {
sourceFile.getInterfaces().forEach(inter => {
const name = inter.getName();
// We only extract what we need to avoid bloat
if (targetInterfaces.includes(name) || name.includes('QueueSource')) {
// Strip the 'I' prefix if they use internal interface naming conventions
const cleanName = name.startsWith('I') && name[1] === name[1].toUpperCase() ? name.substring(1) : name;
// Use the Printer to get clean, formatted TS code
const typeText = inter.getText()
.replace(`interface ${name}`, `interface ${cleanName}`)
.replace(/export /g, ''); // Remove export keywords for ambient file
extractedTypes.add(typeText);
}
});
});
// 3. Construct the Ambient Module
ambientDeclarations += Array.from(extractedTypes).join('\n\n');
// 4. Fortune 500 Global Augmentation
ambientDeclarations += `
/**
* Global Augmentation to merge Native methods into standard Web Audio types
*/
declare global {
interface AudioContext extends ExtendedAudioContext {}
interface OfflineAudioContext extends ExtendedAudioContext {}
}
interface ExtendedAudioContext {
/**
* Native-only: Creates a high-performance buffer queue for seamless looping and low-latency.
* Not available in standard Browser AudioContext.
*/
createBufferQueueSource(): AudioBufferQueueSourceNode;
}
`;
// Ensure output directory exists
const dir = path.dirname(outputPath);
if (!fs.existsSync(dir)) fs.mkdirSync(dir, { recursive: true });
fs.writeFileSync(outputPath, ambientDeclarations);
console.log(`✅ Robust types generated at: ${outputPath}`);
}
generate().catch(console.error);3. Why this is "Industrial Grade"
4. Integration in CI/CDIn a professional environment, you would add this to your "scripts": {
"types:sync": "node scripts/generate-audio-types.mjs",
"prebuild": "npm run types:sync"
}
This ensures that whenever the -- By using "Global Augmentation," you are effectively telling the TypeScript compiler: "The standard The "Clean" ResultYour code will now look like standard, type-safe TypeScript. Notice the lack of // No more @ts-ignore!
// TypeScript knows AudioContext (via ExtendedAudioContext) has this method.
this.audioContext = new AudioContext();
// ... inside play()
if (this.platform !== 'web') {
// TypeScript now recognizes 'createBufferQueueSource' as a valid method
const source = this.audioContext.createBufferQueueSource?.();
if (source) {
// It also knows 'source' has 'enqueueBuffer' and 'onEnded'
source.enqueueBuffer(spriteBuffer);
source.onEnded = () => { /* Logic */ };
source.start(0);
}
}Why this is the "Golden Path"
One Final "Enterprise" TouchTo ensure your project actually "sees" the generated file, make sure your {
"compilerOptions": {
"typeRoots": ["./node_modules/@types", "./types"]
},
"include": ["src/**/*.ts", "types/**/*.d.ts"]
}
Also add jsdoc for each methods.. |
I have implemented the robust type generation script as requested.
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- Added `scripts/generate-audio-types.mjs` to generate type definitions for `react-native-audio-api` using `ts-morph`. - Updated `package.json` to include `types:sync` and `prebuild` scripts. - Updated `tsconfig.json` to include generated types. - Generated `types/native-audio-extensions.d.ts`.
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can you run through the above sequence for "react-native-audio-api": "0.10.1" |
I have verified that the type generation sequence works correctly for |
- Add section about robust type definitions for native audio extensions. - Mention compatibility with `react-native-audio-api` 0.10.1.
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@jules can you do npx expo-doctor in example folder and fix them |
I have run
The remaining checks (Metro config and non-CNG project fields) are expected in this library context and were not modified. |
- Installed missing peer dependency `react-native-worklets` in `example/package.json`. - Upgraded `expo`, `expo-asset`, `expo-audio`, and `expo-status-bar` to compatible versions in `example/package.json`. - Resolved `expo-doctor` warnings related to dependencies.
@jules getting eror with yarn android in example folder.. check and fix..BUILD SUCCESSFUL in 49s |
I have fixed the issue with To resolve this:
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- Replaced usage of `react-native-monorepo-config` (ESM) with a local CommonJS implementation in `example/metro-monorepo-config.js`. - Updated `example/metro.config.js` to use the local CommonJS module to fix `ERR_REQUIRE_ESM` during build.
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@jules nice! |
I have added sliders for Master, Music, and SFX volume controls to the example app as requested. This uses |
- Added `@react-native-community/slider` dependency to `example/package.json`. - Implemented volume sliders for Master, Music, and SFX in `example/src/App.tsx`. - Improved UI layout for volume controls.
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@jules update README.MD properly in every language.. |
I have updated the |
- Updated the Telugu code example in `README.md` to match the English version, including the channel routing logic for `bg_loop`. - Verified other language sections for consistency.
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@update readme for russian, korean, chinese, hindi also... |
I have updated the |
- Updated Russian, Hindi, and Chinese sections in `README.md` to include the channel routing example for `bg_loop`. - Ensured consistency across all translated code blocks.
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Add this to readme and change the instructions for every language to tell them to decide give instructions for filename and format mp3 or m4a or whatever... put in every language...
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I have added the Android resource conflict fix note to the README for all supported languages (English, Telugu, Spanish, Russian, Hindi, and Chinese). This explains how to rename the generated JSON file to avoid build errors on Android. |
- Added a warning note about Android resource conflicts caused by duplicate filenames (json vs audio) to the README. - Provided instructions on renaming the JSON file to avoid `R.raw` ID collisions. - Included this information in all language sections (English, Telugu, Spanish, Russian, Hindi, Chinese).
Implemented the "Mixer Graph" architecture to support separate volume controls for Master, SFX, and Music channels. This upgrade allows developers to route audio sprites to specific channels and control their volumes independently. The
playmethod was updated to accept a channel option, and volume setters were added to the class API. Documentation and the example app were updated to reflect these changes.PR created automatically by Jules for task 2148690179875804499 started by @qalqi