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This class will allow a further integration of debugging capability into Puyolib by allowing it to link to a debug output of any supported client. This change and the following ones might be breaking so please check compatiblity with all clients before merging.
This might seem heavy-handed but is the only feasible measure I could figure out that would allow for debugging all of the Puyolib code, including the constructor.
This implements basic debugging of Puyolib inside of Client. Currently prints anything that gets generated regardless of its state or flags.
We were previously leaking memory per Game object destroyed.
Fixes the ancient debug status text for onscreen use while in debug mode.
Restores the debug status text functionality and gives more documentation to Puyolib debug mode. For DebugLog, debug display is up to interpretation of the client.
It's possible it's leaking memory (but it's an unique pointer so it should get GC'd, hopefully...) but it works!
This will not likely be a panacea but might help a bit.
This will not likely be a panacea but might help a bit.
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There is a running problem with the spectator mode in b31 not syncing up next queue RNG properly when an already running match is being spectated. The bugs are somewhat remedied by these fixes.