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02 Debugging
RoiArthurB edited this page Nov 25, 2024
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A simple way of debugging a program is to use stantard display. You can thus write a message in the Unity console using the "Debug.Log("...")" method.

It is possible to display the content of the console inside the headset using the "Debug Overlay" prefab (in Assets/Ressources/Prefabs/Utils/). For that, put the "Debug Overlay" prefab in your scene. Then, inspect the "Debug Overlay", and add the Main Camera in "Render Camera" (Canvas)
- Running a VR Experience
- Debugging with VR Headset
- Grabbing objects
- Defining new interactions
- Sending/receiving a message
- Sending attribute values for agents/geometries
- Sending a dem from GAMA
- Managing Water
- Constraining movement of players
- Multi-player games
- Management of agents’ animation
- Complete game with Menus