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Fixed voice line and randomised Hazard Damage interval #860
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8ddd7a9
Create hev.h
jimsworld 0bb235c
Move hev.h to props directory
jimsworld f420319
Remove hev.h from root directory
jimsworld a8964f9
Uploading hev_config.h
jimsworld bd26622
Merge branch 'profezzorn:master' into patch-1
jimsworld 1c653b8
Updated hev.h accounting changes from old branch
jimsworld 27291d5
Removed hev_config.h
jimsworld e867fa3
Delay Hazard Damage
jimsworld 57ed294
Update hev.h
jimsworld acba631
removed extra empty line
jimsworld f5cac73
Removed all extra lines
4bdb790
Removed /////// from the end of each function name
jimsworld e7138bc
Fixed indentation consistency
jimsworld 2f33e2c
Inverted initial if statement in HazardDecrease
jimsworld 145f483
Added descriptions for all sounds currently needed
jimsworld 9aa5d40
Merge branch 'profezzorn:master' into props-hev.h
jimsworld 3abec2d
Introduced HEVTimer class to manage timing events
jimsworld ba7c614
HEVTimer class reworked:
jimsworld 8ce7404
Updated Random Hazard and Hazard Decrease function
jimsworld 98887f4
Updated IncreaseHealth and IncreaseArmor functions
jimsworld 086f434
Fixed an issue with Increase Health and Armor
jimsworld 7f41d4c
Utilising prop_base's debounce for Clashes
jimsworld 95b4317
Merge branch 'profezzorn:master' into props-hev.h
jimsworld af83a2b
Commiting updates to work over weekend.
jimsworld e3956aa
Created new HEVTimer subclass for finer control.
jimsworld 949a816
Removed 3rd argument from DoEffect calls:
jimsworld 7649730
Updated tweaks and changes to hev.h
jimsworld 82098b9
Submitting changes so far, to work away from home.
jimsworld 53e0e37
Removed HEVTimerHazard:
jimsworld 9060279
Complete overhaul of top comment block:
jimsworld 18b4fa9
Comment ammendments.
jimsworld 228bdf3
Merge branch 'profezzorn:master' into props-hev.h
jimsworld 9d02aad
Updated comments and catergorised EFFECTS
jimsworld cce563c
Added SB_Effect2 and preceding Armor Readout sfx
jimsworld 801f1c7
Latest updates to props/hev.h:
jimsworld a1b3a8f
Merge branch 'profezzorn:master' into props-hev.h
jimsworld 2ec51e7
Refactored DoDamage():
jimsworld 543b108
Accounting for latest reviews.
jimsworld 3a45bda
Minor amendment for Armor Compromised logic.
jimsworld cc14c95
Merge branch 'profezzorn:master' into props-hev.h
jimsworld b44af1d
Merge branch 'profezzorn:master' into props-hev.h
jimsworld e261f7f
Merge branch 'profezzorn:master' into props-hev.h
jimsworld c3c3a51
Fixed Armor Readout not firing properly.
jimsworld f9d12a7
Randomised Hazard Damage interval.
jimsworld 1d8c464
testing
NoSloppy ab4efbd
Merge pull request #1 from jimsworld/test_push_BC
jimsworld 356fac0
Merge branch 'profezzorn:master' into hev
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1 @@ | ||
| testing 1 2 3 |
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This selects an interval during startup, that's probably not what you want.
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I thought it was best to keep timing related stuff in the HEVTimer.
Is it not randomising in the HazardDecrease method? I've made a change there by adding 2 new parameters. I've tested it and it seems to trigger damage randomly between 1 - 4s, which is what I have min and max ms set as currently.