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Make sliderless aim in fact sliderless #29993
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tsunyoku
previously requested changes
Nov 7, 2024
osu.Game.Rulesets.Osu/Difficulty/Evaluators/FlashlightEvaluator.cs
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eeliogata
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Nov 11, 2024
tsunyoku
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Jan 22, 2026
osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
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!diffcalc |
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There's larger deltas than I thought would be but still nothing too major |
stanriders
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Jan 27, 2026
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Part of this PR - #27303
Current aim calculation have a flaw of sliderless aim still accounting for sliders. This happens because of usage of
LazyJumpDistanceas a main distance metric.This PR is fixing this by adding
JumpDistanceas true sliderless metric, using it instead ofLazyJumpDistance.This can introduce very rare cases where sliderless aim is worth more than normal aim (because of velocity change bonus).
The effect of this is minimal on most of the maps. It can be seen the best on this map - https://osu.ppy.sh/beatmapsets/594751#osu/1257904

Before:
After:
