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Accessibility mod for Phoenix Wright: Ace Attorney Trilogy

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Phoenix Wright: Ace Attorney Trilogy Accessibility Mod

A screen reader accessibility mod for Phoenix Wright: Ace Attorney Trilogy. The mod outputs game text (dialogue, menus, UI elements) directly to screen readers via the UniversalSpeech library, with SAPI fallback for users without a screen reader.

Features

  • Full dialogue output with character name announcements
  • Menu and UI navigation feedback
  • Investigation mode with hotspot navigation
  • Court record (evidence/profiles) accessibility
  • Trial mode with life gauge announcements
  • Support for all minigames:
    • Luminol spray blood detection
    • Fingerprint dusting
    • 3D evidence examination
    • Vase puzzle
    • Dying message connect-the-dots
    • Bug sweeper
    • Video tape examination
  • Orchestra music player (game soundtrack browser)
  • Psyche-Lock sequences (GS2/GS3)
  • Mod translations available (see Translations)

Requirements

  • Phoenix Wright: Ace Attorney Trilogy (Steam version)
  • MelonLoader v0.7.1
  • UniversalSpeech.dll (32-bit) in the game directory for screen reader output
  • nvdaControllerClient.dll (32-bit) in the game directory for NVDA users (optional)

Installation

Each release includes two assets: an installer executable for automatic installation, and a zip file for manual installation.

Automatic Installation

  1. Download PWAATAccessibilityInstaller.exe from the latest release
  2. Run the installer and follow the prompts
  3. Launch the game

Manual Installation

  1. Download the zip file from the latest release
  2. Run the included MelonLoader.Installer.exe and install MelonLoader to your game
  3. Copy AccessibilityMod.dll to the Mods folder in your game directory
  4. Copy MelonAccessibilityLib.dll, UniversalSpeech.dll and nvdaControllerClient.dll to your game directory
  5. Copy the Data folder contents to [Game Directory]/UserData/AccessibilityMod/
  6. Launch the game

Keyboard Shortcuts

Key Context Action
F5 Global Hot-reload config files
R Global Repeat last output
I Global Announce current state/context
[ / ] Navigation modes Navigate items (hotspots, evidence, targets, etc.)
U Investigation Jump to next unexamined hotspot
H Context-sensitive List hotspots, get hints, or announce life gauge
F1 Orchestra mode Announce controls help

Configuration

Configuration files are stored in [Game Directory]/UserData/AccessibilityMod/. Press F5 in-game to hot-reload without restarting.

UserData/AccessibilityMod/
├── en/                     # English (fallback)
│   ├── strings.json        # UI strings
│   ├── GS1_Names.json      # Character name mappings
│   ├── GS2_Names.json
│   ├── GS3_Names.json
│   └── EvidenceDetails/    # Evidence descriptions
│       ├── GS1/*.txt
│       ├── GS2/*.txt
│       └── GS3/*.txt
├── pt-BR/                  # Brazilian Portuguese
└── zh-Hans/                # Chinese (Simplified)

Building from Source

cd AccessibilityMod
dotnet build -c Release

The build output is automatically copied to the game's Mods folder, along with the contents of the Data folder which are copied to UserData/AccessibilityMod.

Build Requirements

  • .NET Framework 3.5 targeting pack
  • MelonLoader installed in the game directory

Contributing

Contributions are welcome! See CONTRIBUTING.md for development setup and guidelines.

Translations

The mod supports multiple languages. Currently included translations:

  • English
  • Brazilian Portuguese
  • Chinese (Simplified)

Want to help translate? See TRANSLATORS.md for guidelines.

License

This project is licensed under the MIT License - see the LICENSE file for details.

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