Amicably Ludic Lightweight Obsolete Renderer, yay!
Rust/C-family experimental study in rendering techniques old, new, and plenty of in-between.
▶ Yume Tsushin, Yume 2kki, Persona 4 Golden, Team Fortress 2, NSMW2, Swelter, Jubeat Copious Append, Mother 3, Black Myth Wukong, Smash Remix, Ghost Trick, Return to the Obra Dinn, INFRA, Jet Set Radio Future, DOOM, Apollo Justice: Ace Attorney, Samurai Champloo, Kirby's Dream Land 3, Vividlope, Winamp, Deltarune, Emerald Seaglass, GhoulScrapers, Mountain of Ink, Minecraft Alpha 1.0.16_05, Wezterm + ncmpcpp/cbonsai/gping/weechat/htop/neofetch, Windows Amia, [i:d], Tetris TGM4: ABSOLUTE EYE, -520, Eastward, Safe Mode, The Legend of Zelda: Skyward Sword, Harvest Moon: Grand Bazaar, PTCG Unseen Forces, @cloverartwork, "Regnvær, Etretat", CMA, Lushfoil Photography Sim, Usagi Ramen, @blue-nebraska, Zhengzhoudong monorail station, Felvidek, Aseprite + DSP700, Yakuza 0,《十二封信》, Herzogenriedpark Mannheim, CITY: The Animation, Fiordland cloudy sea, München 1972 Olympics poster, ENA Temptation Stairway, Ginza district, Olympus MJU ii, Sonic Adventure 2, "Xi'an Window", APE OUT, 'Goryeo Bisaek' exhibition, Lucid Blocks, Nothing Phone (3), хоббит, Nikonos V, Avalon Venture Lounger + CMF Phone 2, Chengdu + Lunapic, Schucannons, Advance Wars: Dual Strike, Kirby Air Ride, @dino-burger, xkcd, Touhou Unconnected Marketeers, Paper Mario: The Thousand-Year Door, Shadow of the Colossus, Mirror's Edge, Half-Life: Alyx, 1998 iMac advert, Plan 9 from Bell Labs, 2012/endoh1, Hollow Knight, 'the / Coronation Day, Bloodless, Empyrean Isles, Pokémon Legends: Arceus, Pokémon White, Sagrada Familia, MacOS 10.5 Server, Animal Crossing: City Folk, Super Mario Galaxy 2, @dorinaa4, various keepsakes ◀ (references)
Examples... N64 render matrix and megatextures, surface-stable fractal dithering, squigglevision, KSA halftoning, SNES modes, subpixel rendering, affine transformation matrix, CRT and DMA/HDMA writing, Source engine lighting techniques, properly implemented skeuomorphic UI, Balatro card FX, HDR/tonemapping/film emulation, ASCII/PETSCII art, audio visualizers, Gaussian splatting, expressive animations à la I AM YOUR BEAST, MV-style textwork, thoughtful color palette creation, BW/B2W2 sprite armatures, raymarching, TUIs, CIELAB/HSLuv/etc colorspaces, and many many other amazing works!
Put simply, clever and neat anecdotes centered around maximally efficient yet malleable 3D graphics integration without bloated overbearing libraries, sampling from clever and neat anecdotes from across many disciplines entrenched in the burgeoning field of computer graphics. Making everything a single project promotes intermixing of design takeaways and motivates the creation of a unified visualization/testing toolkit!
Optimistically, this generalizes further into the most abstract forms of computing, guided by the perception that a temporal multidisciplinary analysis may shed light on the overtly obscure concept of human-computing interfaces.
I believe in the idea that there are better methods of interfacing between humans and computers, and the varied forms of very human interpretation, raw emotion, storytelling, and ultimately lived experience demonstrated by the few examples above prove that it's possible. Paradigm shifts necessitate acute awareness of both the knowledge graciously provided by the past as well as a humble recognition of the vastness of the future and allory serves as a personal avenue for such deliberation.
A world where we engage with computers in a more ethical, conscious, liberating, and distinctly human manner means a more human world!
Inspired by Kaze Emanuar as well as many many amazing people! ♥