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Releases: plushmonkey/zero

zero 0.7

24 Apr 20:43

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  • Improve attaching for subgame compatibility.
  • Cluster reliable acks to reduce number of packets being sent.
  • Improve spawning so it has better randomization and fix a bug where a large spawn radius would be read as negative.
  • Add Nexus zone and placeholder behaviors for it.
  • Add reload command for changing operators, command access, and behavior tree config values.
  • Fix a bug with the chat queue where the memory could be invalid.
  • Fix a bug that caused bad green pickup packets that would trigger a warning on the server.
  • Fix a bug with turf flags being picked up before the server sends a flag position packet.
  • Fix a bug that would give improper ship stats when the initial spawn value was larger than the max.
  • Fix a crash that would occur on arena recycle.

zero 0.6

28 Mar 21:27

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  • Add TrenchWars server.
  • Automatically detect the flagroom when joining a TrenchWars server.
  • Add simple Trench Wars behaviors 'spider', 'shark', and 'terrier'.
  • Improve pathfinding around doors.
  • Improve GoToNode so it has better stuck detection.
  • Add quit command to make the bot send a disconnect packet and close itself.
  • Add keyboard override by pressing F10 with the debug window open. It can be toggled off with F10 again.

zero 0.5

22 Mar 18:02

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  • Make operators configurable in the [Operators] section of config.
  • Make command access level configurable in the [CommandAccess] section of config.
  • Improve warp flash to be more reliable from portaling and spawning.
  • Activate prox bombs immediately if it's a close bomb.
  • Set velocity to zero on ship spawning so it doesn't retain velocity from brick and door warps.
  • Send disconnect packet on Linux interrupt signal so the bot leaves the server immediately.
  • Fix tile traversability for door-adjacent tiles. Empty tiles that are not able to be occupied when doors are closed were being considered during pathfinding before.
  • Fix request ship from being set with invalid values in config.
  • Fix EnterDelay of 0 causing a full ship respawn instead of just setting energy to 1 in place.

zero 0.4

15 Mar 22:34

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  • Fix a crash that could happen on arena change.
  • Improve flag handling by responding to more packets.
  • Fix a bug with path following node where it would wiggle back and forth instead of in the appropriate direction to become unstuck.
  • Fix a bunch of bugs with prize sharing, such as full charges not being generated correctly.
  • Improve pathfinder to handle bricks being laid on the path.
  • Fix the dodge node calculating damage threat wrong. This caused it to never dodge nearby weapons.
  • Fix a bug with handling double player enter packets that could come from some servers.
  • Improve ball handling so the goal packet is sent with the correct data and balls can be removed from the map with certain packet data.

zero 0.3

05 Mar 20:23

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  • Improve weapon sim with better initial tick syncing.
  • Fix crash when ship radius was very large.
  • Improve default connection and behavior setup so it works as one would expect.

zero 0.2

28 Feb 20:07

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  • Reduce memory usage by around 30MB.
  • Improve performance by using a kd-tree acceleration structure for player range lookups.
  • Fix door synchronization on initial join.

zero 0.1

22 Feb 16:49

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v0.1

Add svs terrier behavior