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@Abstrct Abstrct commented Mar 14, 2025

5X Gaming: The Cost of Battle, and Economy of War

The Structs ecosystem is evolving once again with a massive update that refines our economy, streamlines energy transactions, and enhances strategic gameplay. This update introduces Central Banks for Guilds, automated Energy Agreements, a revamped economic foundation, and critical gameplay adjustments that will change how you dominate the game of Structs.

Issue Type Requester
Agreements not expiring Bug, Economy abstrct
Agreement autoCLI entries Bug, CLI abstrct
Agreement / Provider Balances Incorrect Core, Economy abstrct
Query Guild Bank Internal Address API, Feature abstrct
Query Provider Internal Addresses API, Feature abstrct
Permission bug in GuildBank Bug abstrct
New Unit Definitions API, Core, Documentation, Economy abstrct
Central Banks for Guilds Economy, Feature cisphyx
Player Jail / Punishments Core, Feature, Gameplay jpeg
Change to consistent buildDraw and passiveDraw values Gameplay jpeg
Struct Building Process should be cancelable Core, Gameplay jpeg
Add substation_cache.go to the keepers Core abstrct
Fleet Structs should only be operational if Command Struct is online Consensus, Gameplay jpeg, netlag, trevor
Command Struct required for building units Consensus, Gameplay jpeg, netlag, trevor
Fleet Units should only exist within Fleets Consensus, Gameplay jpeg, netlag, trevor
Energy Providers & Agreements Consensus, Economy, Feature abstrct
planet-explore should accept player_id API, Consensus, Suggestion abstrct
Substation Permissions issues Consensus, Suggestion abstrct

Guild Central Banks: A New Era of Economic Warfare

With 5X gameplay, the Structs economy requires a dynamic system of incentives and exchange. Enter Guild Banks, a powerful new feature that allows Guilds to issue their own $Alpha-backed tokens on the Structs network. This brings new opportunities—and risks—to the financial landscape of the Structs game.

How It Works

  • Guilds Can Mint Their Own Currency – As much or as little as they want, as often as they want.
  • Each Mint Requires $Alpha Collateral$Alpha must be locked during each Guild Token mint action.
  • Guild Tokens Are Redeemable – Anyone can trade them back for the underlying $Alpha asset at any time.
  • Guilds Control Their Own Economy – Confiscate and burn enemy assets at will.

Power, Politics, and Collapse

Guild Banks bring new incentives, challenges, and conflict. The strongest economies will be trusted across the Cosmos—but no empire lasts forever.

What if a Guild over-mints? Inflation is real.

What if a Guild rugs? Empires fall.

What if a Guild confiscates my coin? They’ve deemed you an enemy.

Prepare for a new frontier of economic warfare.


Energy Providers & Automated Agreements

The Structs economy runs on energy, but until now, the market has been inefficient. Players had to manually negotiate, track, and process energy transactions—a frustrating experience that slowed down gameplay.

The Solution: Automated Energy Subscriptions

This update introduces a system for automated energy agreements, allowing players to seamlessly buy and sell energy with minimal effort.

Key Benefits

  • Seamless Energy Access – Automate energy sales and purchases without constant micromanagement.
  • Fair and Transparent Contracts – Built-in safeguards ensure fair pricing and reliability.
  • Optimized Performance – Minimal impact on the blockchain ensures smooth transactions.
  • Sustainable Validator Incentives – Validators now have a stable and automated revenue stream.

Protection Mechanisms

To ensure trust and fairness, energy providers and consumers have built-in penalty safeguards. Agreements must be honoured—or compensated.


The Structs Economic Overhaul

Some early economic mechanics were just placeholders—this update brings real intention to the fuel-power relationship in the Structs ecosystem.

Alpha Units: Defining the Core Resource

Previously, 1 $Alpha was a vague concept. Now, it has a precise definition:

1 Alpha = 1 gram of Alpha Matter

To support greater flexibility and immersion, we’ve introduced precise unit scaling:

Unit Symbol Factor (Alpha) Power (μAlpha)
Teragram tAlpha 1,000,000,000,000 10¹⁸
Kilogram kAlpha 1,000 10⁹
Gram Alpha 1 10⁶
Milligram mAlpha 0.001 10³
Microgram μAlpha 0.000001 10⁰

Energy Production & Costs

  • 1 Gram of Alpha Matter (1,000 μAlpha) → Generates 1 Kilowatt (1,000,000 mW) in a Reactor
  • Structs now have consistent Passive Energy requirements during Construction & Operation states

This update removes unnecessary complexity and makes managing your resources far more intuitive.


Struct Construction: Streamlining Deployment

Building Structs is now more structured and strategic:

  • Fleet and Planets Are Now Separate Build Locations – No more Fleet Structs on the Planet.
  • Command Struct Presence Required – The Command Struct must be “On Station” and Online to start a new Struct Build.
  • Cancel Build Anytime – More flexibility for strategic shifts.

Even the most ruthless killers will need to return home to rebuild. This change balances risk and reward, making every construction decision more impactful.


Battle Mechanics & Charge Bar Tweaks

Planet Defense: Fortify or Fall

  • When Fleets are Away, only Planetary Structs remain On Station.
  • Build up your defenses—or risk losing Alpha Ore to invaders.
  • Planetary Structs have NO offensive weaponry—they can only delay the inevitable, not repel them indefinitely.

Charge Bar Rework: Speeding Up Gameplay

The Charge Bar was originally designed to pace gameplay but also protect the system as a layer of Spam Protection—but this meant seemingly small actions would unfairly punish a player. This update refines the role of the Charge Bar, making battles feel more fluid and engaging without compromising balance.

  • Now, it is strictly gameplay-related.
  • Actions that consume the Charge Bar are more focused on strategic play.
  • This allows faster and more engaging battles while keeping balance intact.

Bug Fixes: Less Broken, More Fun

We’ve crushed several annoying bugs:

Substation Permissions Fixed

Planet Exploration Improved

Guild Membership CLI Commands Repaired

Compute CLI Commands Working Properly

abstrct added 30 commits February 5, 2025 14:51
… fleet must be home on station and the command struct must be online.
…a command struct making it impossible for any structs to be built.
…s built and online. This includes attacks, defensive changes, and stealth changes. Stealth transaction processing was also modernized to the latest StructCache interfaces.
@Abstrct Abstrct merged commit 1fd596d into master Mar 14, 2025
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2 participants