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Releases: pgrit/SeeSharp

Release v2.0.3

26 May 09:10

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Release v2.0.2

09 May 09:34

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Release v2.0.0

07 Apr 17:33

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Release v1.9.0

02 May 14:42

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Release v1.7.0

16 Apr 14:59

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Release v1.6.0

10 Aug 11:37

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  • Improvements and small fixes to the DisneyBSDF and its importance sampling
  • Improvements and fixes for the Blender plugin
  • Added SeeSharp.ToMitsuba console utility to export scenes for Mitsuba with basic material matching
  • Added support for .ply meshes
  • Better RNG seeding using a mix of PCG and FNV hashing (FNV to combine different indices into a seed, PCG to decorrelate the result)
  • Switch RNG from System.Random to custom PCG for better performance
  • Better callbacks for the path tracer
  • Made MinDepth part of the Integrator base class so that directly visible lights can be toggled off with all integrators
  • Allow disabling denoising for faster render times, but still on by default
  • Continued adding XML docs for everything

Release v1.5.1

17 May 09:14

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Changes since 1.5.0

  • further tweaks to the GenericMaterial importance sampling
  • fixes a rare NaN in GGX importance sampling

Release v1.5.0

15 May 14:56

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Changes since 1.4.4

  • Applied bugfix in TinyEmbree that caused inverted shadows from HDR backgrounds
  • Improved DisneyBSDF importance sampling of component selection (might break with textured roughness atm)
  • Improved documentation throughout the code base
  • Fixed a bug in the Blender exporter that caused IOR=1 always
  • Added a "LightProbeCamera" to render 360 views from points on scene surfaces

Release v1.4.4

03 May 12:04

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Changes since 1.4.3

  • Slightly improved docs
  • Option to query IOR from material
  • Small bugfixes

Release v1.4.3

23 Apr 07:12

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Changes since 1.4.2

  • Bugfixes in the material system: prevent some NaNs, Infs, and shading normal issues
  • Improved the Blender add-on with a basic material UI
  • Support binary .fbx files (via assimp) as well as the previous .obj files for faster load times
  • Small improvements to scene parsing and error handling
  • Fixed a regression where the default maximum path length of all integrators became 0 (set to 5 now)