Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
33 commits
Select commit Hold shift + click to select a range
b26b1bb
Started working on dynamic AIPhase loading
rushingseas8 Oct 29, 2018
1bb0db5
Added dynamic phase loading, fixed shield throw (mostly), boss reset,…
rushingseas8 Oct 29, 2018
4592e68
TODO fix shield; when it goes OOB gravity makes it go down and homing…
rushingseas8 Oct 30, 2018
03423db
removed global suppressions
rushingseas8 Oct 30, 2018
fece035
Added tweaks to homing for shield throw. Added bounciness and other s…
rushingseas8 Oct 30, 2018
aefa62c
Added synthwave art style. Like the bloom, but need to tone it down. …
rushingseas8 Oct 31, 2018
03a2f82
Added basic modular city block models. TODO need to texture them, and…
rushingseas8 Oct 31, 2018
29280a4
WIP
rushingseas8 Nov 1, 2018
6fcff58
Added WIP city model
rushingseas8 Nov 1, 2018
c9287ef
Added flying up scene
rushingseas8 Nov 2, 2018
29a3306
gitignore
rushingseas8 Nov 3, 2018
415609e
Added project version file to gitignore so Streus stops complaining
rushingseas8 Nov 2, 2018
312256b
Also added .DS_Store to gitignore (hopefully).
rushingseas8 Nov 2, 2018
3e66ca0
Tweaked BossController to follow Unity and OOP conventions; added AIR…
rushingseas8 Nov 2, 2018
ee82de3
WIP Lava test
rushingseas8 Nov 5, 2018
3d9b393
Moved AI-specific logic (Moves, Phases, Routines) into AI folder. Beg…
rushingseas8 Nov 5, 2018
6c0e64c
Added tweak to homing projectile; added more unsorted moves
rushingseas8 Nov 5, 2018
9d9f679
Re-added a couple more moves.
rushingseas8 Nov 5, 2018
4c70623
Added couple more moves and messed around (might rebase this commit)
rushingseas8 Nov 6, 2018
6ff7437
Hopefully deleted junk files
rushingseas8 Nov 6, 2018
3ca25c0
Refactored AISequences (again) to help remove arbitrary code executio…
rushingseas8 Nov 6, 2018
8912505
Finally added all moves from SequenceDictionary into proper new style…
rushingseas8 Nov 7, 2018
c60a51e
Tweaks to moves
rushingseas8 Nov 7, 2018
07158ac
Added experimental static Projectiles to reuse common patterns. They …
rushingseas8 Nov 7, 2018
2bbc2c2
Fixed single warning
rushingseas8 Nov 7, 2018
74a5810
Cleaned up AISequence API. Tightened up loopholes that allowed for ma…
rushingseas8 Nov 7, 2018
e4e6472
Wrote out idea for copy constructor replacement.
rushingseas8 Nov 7, 2018
32a753a
Didnt add every file
rushingseas8 Nov 8, 2018
739b904
Added todo on projectile cleanup
rushingseas8 Nov 8, 2018
205ea7e
WIP ProjectileCallback refactor, on the quest to tighten loopholes in…
rushingseas8 Nov 9, 2018
b04c587
Added expression body for ForBody; TODO finish by adding expression b…
rushingseas8 Nov 9, 2018
471361a
Refactor
rushingseas8 Feb 28, 2020
df9cdd3
Small performance tweaks to Projectile. Testing out different corouti…
rushingseas8 Feb 28, 2020
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
The table of contents is too big for display.
Diff view
Diff view
  •  
  •  
  •  
5 changes: 4 additions & 1 deletion .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -65,6 +65,9 @@ sysinfo.txt
# Crashlytics generated file
crashlytics-build.properties


# End of https://www.gitignore.io/api/unity

# Remove DS_Store
**/.DS_Store
ProjectSettings/ProjectVersion.txt

17 changes: 9 additions & 8 deletions Assets/81-Custom__Move-NewMove.cs.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

Expand All @@ -7,19 +7,20 @@ using AOEs;
using BossCore;
using Moves.Basic;
using Projectiles;
using static BossController;

using static Constants.Positions;

namespace Moves.User
{
public class #SCRIPTNAME# : AISequence
public class #SCRIPTNAME# : Move
{
public #SCRIPTNAME#() : base
(
// Your AISequence here
)
public #SCRIPTNAME#()
{
Description = "Your description here";
Difficulty = 1f;
Difficulty = -1f;
Sequence = new AISequence(
// Your sequence here
);
}
}
}
2 changes: 1 addition & 1 deletion Assets/81-Custom__Move-NewMove.cs.txt.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file removed Assets/Art/.DS_Store
Binary file not shown.
8 changes: 8 additions & 0 deletions Assets/Art/Images.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file added Assets/Art/Images/flowmap.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
99 changes: 99 additions & 0 deletions Assets/Art/Images/flowmap.png.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file added Assets/Art/Images/grid_small.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
88 changes: 88 additions & 0 deletions Assets/Art/Images/grid_small.png.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Binary file added Assets/Art/Images/lava.jpg
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
88 changes: 88 additions & 0 deletions Assets/Art/Images/lava.jpg.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

8 changes: 8 additions & 0 deletions Assets/Art/Materials.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Loading