feat: integrate Clay UI Layout Library as optional layout engine#1
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feat: integrate Clay UI Layout Library as optional layout engine#1
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Add Clay (C Layout) as a new layout option for OTUI screens, coexisting with the existing anchor, horizontal, vertical, grid, and flexbox layouts. - Vendor clay.h v0.14 (single-header, MIT licensed, zero dependencies) - New UIClayLayout class bridging Clay's layout engine with UIWidget - OTUI support via `layout: clay` with direction, child-gap, align-x/y - Lua bindings for programmatic layout creation - CMake toggle TOGGLE_FRAMEWORK_CLAY (ON by default) - Demo module (client_claydemo) with button on top menu for testing Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add display:clay and display:inline-clay as CSS display types that route through the Clay layout engine. This extends the OTUI-only Clay integration to also work with the HTML/CSS UI pipeline. - Add Clay/InlineClay variants to DisplayType enum - Add layoutClay() free function for HTML containers - Wire Clay dispatch in uiwidgethtml.cpp layout pipeline - Update helper functions (isInlineLike, breakLine, widthAutoFillsContainingBlock) - Add game_htmlclaydemo module with HTML/CSS example using display:clay Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Add Clay (C Layout) as a new layout option for OTUI screens, coexisting with the existing anchor, horizontal, vertical, grid, and flexbox layouts.
layout: claywith direction, child-gap, align-x/yDescription
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