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Two new skills that expose frontend-design's typography and spatial design references as actionable, diagnostic workflows: - /typeset: assess and improve font choices, hierarchy, sizing, weight consistency, and readability (closes #26) - /arrange: assess and improve layout, spacing, visual rhythm, and grid structure Both follow the established skill pattern (assess → plan → execute → verify) with MANDATORY PREPARATION and context gathering. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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- Add to data.js (process steps, categories, relationships) - Add to framework-viz.js (periodic table symbols and numbers) - Create before/after demos for both commands - Update command count 17→19 across all locations: index.html, cheatsheet.html, README, NOTICE, AGENTS, plugin.json, marketplace.json - Add critique→typeset/arrange in relationship flow - Add "Adding New Skills" checklist to CLAUDE.md so future skill additions don't miss any locations Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Replace prescriptive 4pt px grid with flexible guidance (framework scales, rem tokens, custom systems — consistency matters, not values) - Add Flex vs Grid guidance — don't default to Grid when Flex is simpler - Soften hierarchy advice: fewest dimensions needed, not "combine all" - Remove margin-left optical trick (confusing, too niche) - Remove touch target advice (belongs in /adapt and /audit) - Add qualifier to icon centering (only adjust if confident) - Fix position hierarchy to be about reading flow awareness, not rules - Change hero metric from NEVER to nuanced DON'T (legitimate for real data, problematic as default template) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New skill that pushes interfaces past conventional limits with bleeding-edge browser APIs: WebGPU shaders, scroll-driven animations, View Transitions, generative art, spring physics, and more. Key design decisions: - Strong "when to use / when not to" guardrails - Progressive enhancement is non-negotiable - "Pick ONE hero moment" philosophy — restraint in choosing where - The extraordinary/gimmicky line defined explicitly - prefers-reduced-motion respect required Also updates all counts to 20 commands across website, docs, and plugin metadata. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The original was an effects-only skill biased toward creative portfolios and visual spectacle. The rewrite addresses: 1. Scope: now covers ALL forms of technical ambition — performance (virtual scrolling, WASM, Web Workers), interaction patterns (View Transitions on dialogs, spring physics), real-time collab (WebSockets, SharedArrayBuffer), and data visualization — not just shaders and particles. 2. Browser support: removed Houdini Paint API (Chromium-only), removed navigator.vibrate() (Safari never shipped, Firefox dropped), added support notes for each technology tier. 3. Bias corrections: removed creative-portfolio-only framing, removed "pick ONE hero moment" dogma, added examples for functional UI (tables, forms, dialogs) and app architecture. 4. Structure: organized toolkit by what you're trying to achieve (make transitions cinematic, push performance boundaries) not by technology name. 5. Demo: replaced purple gradient AI slop with a structural before/after showing view-transition-name on project cards. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
The demo must be purely visual (hover slider reveals after state, no clicking). New demo shows standard rectangular card vs organic blob-shaped composition — the visual difference is instant and communicates "beyond normal CSS" without animation or interaction. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Demo: - Laser-etched "Paul Bakaus" signature drawn in real-time on dark surface, adapted from pbakaus/shaders laser-precision - Two-canvas architecture: persistent burn canvas + cleared-per-frame spark overlay to prevent pixel accumulation - Smooth quadraticCurveTo rendering for fluid signature strokes - Sparks with motion trails, multi-layer tip glow Infrastructure: - Add init() support for command demos — JS can now execute after demo HTML is inserted into the DOM - Fix split-compare retriggerAnimations to not destroy canvas elements (clone-and-replace for CSS-only demos, individual retrigger when canvas is present) - Add deep linking to commands (#cmd-overdrive etc.) with hash tracking and initial load support - Remove auto-#hero hash — hero is the default state Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Typeset: make the before worse (all text same size/color = no hierarchy) and the after more dramatic (bigger heading, more size contrast). The transformation should be instantly visible on hover. Arrange: fix heading split (eyebrow+heading was a typeset change, not arrange) — keep it as a single heading to stay on-brand. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Skill changes: - Remove real-time collaboration section (product decision, not UI) - Remove service workers / offline-first (product decision) - Remove SharedArrayBuffer (too niche) - Replace "application architecture" section with "performance-critical UI" — focused on making existing features feel fast - Add explicit note: this skill enhances how UI FEELS, not what a product DOES Beta label: - Add betaCommands list to data.js - Show BETA badge on /overdrive in command palette - Show β symbol on periodic table element - Show BETA badge on cheatsheet page Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Two new mandatory sections in the skill: 1. Propose Before Building — must present 2-3 directions with trade-offs and get user confirmation before writing code. This skill has the highest misfire potential. 2. Iterate with Browser Automation — must use browser tools to visually verify effects and iterate. Complex effects never work on the first try. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Starts the response with a distinctive speed-line banner to set the tone for the skill. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
New in v1.5.0: - 3 new skills: /typeset, /arrange, /overdrive (beta) - Shared Context Gathering Protocol with .impeccable.md - teach-impeccable writes provider-agnostic context - Deep linking to commands (#cmd-overdrive etc.) - JS-powered demo infrastructure with live laser signature Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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Summary
/typeset: Assess and improve font choices, hierarchy, sizing, weight consistency, and readability. Closes Pattern suggestion: /typography #26./arrange: Assess and improve layout, spacing, visual rhythm, and grid structure.Both fill gaps in the skill coverage — frontend-design already has rich reference files for typography and spatial design, but there were no action-oriented skills to expose them. These follow the established pattern (assess → plan → execute → verify) with MANDATORY PREPARATION and context gathering.
Coverage map after this PR
/typeset(new)/colorize/animate/arrange(new)/adapt/onboard,/delight,/harden/clarifyTest plan
bun run buildsucceeds (20 skills, 19 commands)bun testpasses (210 tests)/typeseton a project with generic fonts — should diagnose and fix/arrangeon a project with monotonous spacing — should diagnose and fix🤖 Generated with Claude Code