Maps, scripts, mods, and other work.
None currently published.
- Split Attention maps "Multiply" the amount of work in a given match:
(STATUS: In development)- Generate a "Multiplier" (Difficulty) of 2, 3, or 4 based on the map size
- Start with
(Multiplier) * (Town Centers) - Have
(Multiplier) * (Max Pop)Pop Cap - All technologies cost
(Multiplier) * (Tech Cost) - Result: You have
(Multiplier)times the normal amount of things to pay attention to, but the general pace of the game continues as normal
- Civ Switch:
(STATUS: Not started)- Allow (or force?) players to switch civilizations during the match (with associated bonuses)