-
Notifications
You must be signed in to change notification settings - Fork 0
Player statistics
Jiufen edited this page Apr 1, 2021
·
3 revisions
Up next, we will see the player statistics. This one is pretty simple, there are 2 methods, one for posting the stats and one for getting the stats.
For posting stats we will use the next method:
public void UploadStats() {
PlayFabClientAPI.UpdatePlayerStatistics(new UpdatePlayerStatisticsRequest
{
// request.Statistics is a list, so multiple StatisticUpdate objects can be defined if required.
Statistics = new List {
new StatisticUpdate { StatisticName = "PlayerHealth", Value = playerHealth },
new StatisticUpdate { StatisticName = "PlayerLevel", Value = playerLevel },
new StatisticUpdate { StatisticName = "MaxScore", Value = maxScore },
}
},
result => { Debug.Log("User statistics updated"); },
error => { Debug.LogError(error.GenerateErrorReport()); });
}Remember that in order to use this method you will hace to activate the next settings in the playfab dashboard:


For gettin stats we will use the next methods:
public void GetStats() {
PlayFabClientAPI.GetPlayerStatistics(
new GetPlayerStatisticsRequest(),
OnGetStatistics,
error => Debug.LogError(error.GenerateErrorReport())
);
}public void OnGetStatistics(GetPlayerStatisticsResult result) {
Debug.Log("Received the following Statistics:" + result.Statistics.Count);
foreach (var eachStat in result.Statistics){
Debug.Log("Statistic (" + eachStat.StatisticName + "): " + eachStat.Value);
switch(eachStat.StatisticName){
case "PlayerHealth":
playerHealth = eachStat.Value;
Debug.Log("PlayerHealth: "+playerHealth);
break;
case "PlayerLevel":
playerLevel = eachStat.Value;
Debug.Log("PlayerLevel: "+playerLevel);
break;
case "MaxScore":
maxScore = eachStat.Value;
Debug.Log("MaxScore: "+maxScore);
break;
}
}
}Home
C#
Game Design Patterns
- Command
- Flyweight pattern & Scriptable Objects
- Observer pattern
- State pattern
- Object Pool pattern
- Factory pattern
ECS
PlayFab
- Introduction
- Template Class
- Player Authentication
- Mobile Authentication
- Player Statistics
- Leaderboard
- Player Data
- Friends
Mirror