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Releases: packetflinger/q2admin

r238

23 Dec 00:44

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This release contains a bugfix related to how teamed entities spawn. All team members (think BFG and railgun on q2dm2) would spawn at the same time on top of each other. The original desired behavior has been re-established.

This build is for 32bit windows compiled using MinGW on Linux. You'll need to rename the .dll file to something like gamex86.dll in your q2 mod directory. Make sure to copy the all the files from the runtime-config folder to that same mod directory. Don't just copy the whole runtime-config folder, copy the files in that folder into your mod directory. Edit q2admin.cfg to your liking.

r235

01 Jun 14:49

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This build is for 32bit windows compiled using MinGW on Linux. You'll need to rename the .dll file to something like gamex86.dll in your q2 mod directory. Make sure to copy the all the files from the runtime-config folder to that same mod directory. Don't just copy the whole runtime-config folder, copy the files in that folder into your mod directory. Edit q2admin.cfg to your liking.

Release r184

24 Mar 23:13

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Changes

  • userinfo logging
  • %p works in logs with q2pro now
  • progress toward remote admin release
  • fixed bug when changing maps that randomly caused seg fault
  • tons of little things

2.0.151

25 Oct 18:55

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not good, but better