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Added SFML to the space invaders project. Added bin files to x64 and sfml files in
Created a window with different parameters like width height, name. Tried limiting the frame limit and have some commented codes that I may require in the future
Blue screen is now visible when program is run
Tried and tested all kinds of shapes and then finally added a circle on the window screen
Added a magenta triangle, a green circle and a red square in the project
Sprite and text has been added onto the screen. A triangle and square is also ther on the screen which can be commented or deleted later.
Feature 1 - SFML setup & window creation
Added a player class with texture and a sprite. Added public and private acc modifiers and declared properties accordingly. Created functions within the class with cout statements.
Added code for player movement inside main and player sprite is now displayed on screen
some code tweak included player,texture and player.sprite in code in main. tweaked window.draw
made 2 new folders headers and source files. Included game service header file and game service cpp file source file. Added methods and functions in both files.
Used game service class to call specific functions
Feature 2 oqp
Feature 2 oqp
For some reason, movement and escape key is not working. will figure out soon
changed code just trying to make the player move
Feature3 playerService implemented and linked to service locator
created enemy MVC. successfully spawned first enemy onto screen
Enemy moves right down and left.
GameplayService is now set up and the game now has a BG
Feature 5 enemies, implemented updated enemy model
created element and bunker MVC
Barriers or Bunkers implemented
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