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520 changes: 252 additions & 268 deletions Assembly-CSharp-Editor.csproj

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644 changes: 368 additions & 276 deletions Assembly-CSharp.csproj

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8 changes: 8 additions & 0 deletions Assets/2D Forest Pack.meta

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9 changes: 9 additions & 0 deletions Assets/2D Forest Pack/Demo Scene.meta

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9 changes: 9 additions & 0 deletions Assets/2D Forest Pack/Demo Scene/Animation.meta

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8 changes: 8 additions & 0 deletions Assets/2D Forest Pack/Demo Scene/Demo Scene.unity.meta

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9 changes: 9 additions & 0 deletions Assets/2D Forest Pack/Demo Scene/Editor.meta

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6 changes: 6 additions & 0 deletions Assets/2D Forest Pack/Demo Scene/Editor/ImageEffects.meta

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Original file line number Diff line number Diff line change
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using System;
using UnityEditor;
using UnityEngine;

namespace UnityStandardAssets.ImageEffects
{
[CustomEditor(typeof (Antialiasing))]
public class AntialiasingEditor : Editor
{
private SerializedObject serObj;

private SerializedProperty mode;

private SerializedProperty showGeneratedNormals;
private SerializedProperty offsetScale;
private SerializedProperty blurRadius;
private SerializedProperty dlaaSharp;

private SerializedProperty edgeThresholdMin;
private SerializedProperty edgeThreshold;
private SerializedProperty edgeSharpness;


private void OnEnable()
{
serObj = new SerializedObject(target);

mode = serObj.FindProperty("mode");

showGeneratedNormals = serObj.FindProperty("showGeneratedNormals");
offsetScale = serObj.FindProperty("offsetScale");
blurRadius = serObj.FindProperty("blurRadius");
dlaaSharp = serObj.FindProperty("dlaaSharp");

edgeThresholdMin = serObj.FindProperty("edgeThresholdMin");
edgeThreshold = serObj.FindProperty("edgeThreshold");
edgeSharpness = serObj.FindProperty("edgeSharpness");
}


public override void OnInspectorGUI()
{
serObj.Update();

GUILayout.Label("Luminance based fullscreen antialiasing", EditorStyles.miniBoldLabel);

EditorGUILayout.PropertyField(mode, new GUIContent("Technique"));

Material mat = (target as Antialiasing).CurrentAAMaterial();
if (null == mat && (target as Antialiasing).enabled)
{
EditorGUILayout.HelpBox("This AA technique is currently not supported. Choose a different technique or disable the effect and use MSAA instead.", MessageType.Warning);
}

if (mode.enumValueIndex == (int) AAMode.NFAA)
{
EditorGUILayout.PropertyField(offsetScale, new GUIContent("Edge Detect Ofs"));
EditorGUILayout.PropertyField(blurRadius, new GUIContent("Blur Radius"));
EditorGUILayout.PropertyField(showGeneratedNormals, new GUIContent("Show Normals"));
}
else if (mode.enumValueIndex == (int) AAMode.DLAA)
{
EditorGUILayout.PropertyField(dlaaSharp, new GUIContent("Sharp"));
}
else if (mode.enumValueIndex == (int) AAMode.FXAA3Console)
{
EditorGUILayout.PropertyField(edgeThresholdMin, new GUIContent("Edge Min Threshhold"));
EditorGUILayout.PropertyField(edgeThreshold, new GUIContent("Edge Threshhold"));
EditorGUILayout.PropertyField(edgeSharpness, new GUIContent("Edge Sharpness"));
}

serObj.ApplyModifiedProperties();
}
}
}

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Original file line number Diff line number Diff line change
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using System;
using UnityEditor;
using UnityEngine;

namespace UnityStandardAssets.ImageEffects
{
[CustomEditor (typeof(BloomAndFlares))]
class BloomAndFlaresEditor : Editor
{
SerializedProperty tweakMode;
SerializedProperty screenBlendMode;

SerializedObject serObj;

SerializedProperty hdr;
SerializedProperty sepBlurSpread;
SerializedProperty useSrcAlphaAsMask;

SerializedProperty bloomIntensity;
SerializedProperty bloomthreshold;
SerializedProperty bloomBlurIterations;

SerializedProperty lensflares;

SerializedProperty hollywoodFlareBlurIterations;

SerializedProperty lensflareMode;
SerializedProperty hollyStretchWidth;
SerializedProperty lensflareIntensity;
SerializedProperty lensflarethreshold;
SerializedProperty flareColorA;
SerializedProperty flareColorB;
SerializedProperty flareColorC;
SerializedProperty flareColorD;

SerializedProperty lensFlareVignetteMask;

void OnEnable () {
serObj = new SerializedObject (target);

screenBlendMode = serObj.FindProperty("screenBlendMode");
hdr = serObj.FindProperty("hdr");

sepBlurSpread = serObj.FindProperty("sepBlurSpread");
useSrcAlphaAsMask = serObj.FindProperty("useSrcAlphaAsMask");

bloomIntensity = serObj.FindProperty("bloomIntensity");
bloomthreshold = serObj.FindProperty("bloomThreshold");
bloomBlurIterations = serObj.FindProperty("bloomBlurIterations");

lensflares = serObj.FindProperty("lensflares");

lensflareMode = serObj.FindProperty("lensflareMode");
hollywoodFlareBlurIterations = serObj.FindProperty("hollywoodFlareBlurIterations");
hollyStretchWidth = serObj.FindProperty("hollyStretchWidth");
lensflareIntensity = serObj.FindProperty("lensflareIntensity");
lensflarethreshold = serObj.FindProperty("lensflareThreshold");
flareColorA = serObj.FindProperty("flareColorA");
flareColorB = serObj.FindProperty("flareColorB");
flareColorC = serObj.FindProperty("flareColorC");
flareColorD = serObj.FindProperty("flareColorD");
lensFlareVignetteMask = serObj.FindProperty("lensFlareVignetteMask");

tweakMode = serObj.FindProperty("tweakMode");
}


public override void OnInspectorGUI () {
serObj.Update();

GUILayout.Label("HDR " + (hdr.enumValueIndex == 0 ? "auto detected, " : (hdr.enumValueIndex == 1 ? "forced on, " : "disabled, ")) + (useSrcAlphaAsMask.floatValue < 0.1f ? " ignoring alpha channel glow information" : " using alpha channel glow information"), EditorStyles.miniBoldLabel);

EditorGUILayout.PropertyField (tweakMode, new GUIContent("Tweak mode"));
EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend mode"));
EditorGUILayout.PropertyField (hdr, new GUIContent("HDR"));

// display info text when screen blend mode cannot be used
Camera cam = (target as BloomAndFlares).GetComponent<Camera>();
if (cam != null) {
if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info);
}
}

if (1 == tweakMode.intValue)
EditorGUILayout.PropertyField (lensflares, new GUIContent("Cast lens flares"));

EditorGUILayout.Separator ();

EditorGUILayout.PropertyField (bloomIntensity, new GUIContent("Intensity"));
bloomthreshold.floatValue = EditorGUILayout.Slider ("threshold", bloomthreshold.floatValue, -0.05f, 4.0f);
bloomBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", bloomBlurIterations.intValue, 1, 4);
sepBlurSpread.floatValue = EditorGUILayout.Slider ("Blur spread", sepBlurSpread.floatValue, 0.1f, 10.0f);

if (1 == tweakMode.intValue)
useSrcAlphaAsMask.floatValue = EditorGUILayout.Slider (new GUIContent("Use alpha mask", "Make alpha channel define glowiness"), useSrcAlphaAsMask.floatValue, 0.0f, 1.0f);
else
useSrcAlphaAsMask.floatValue = 0.0f;

if (1 == tweakMode.intValue) {
EditorGUILayout.Separator ();

if (lensflares.boolValue) {

// further lens flare tweakings
if (0 != tweakMode.intValue)
EditorGUILayout.PropertyField (lensflareMode, new GUIContent("Lens flare mode"));
else
lensflareMode.enumValueIndex = 0;

EditorGUILayout.PropertyField(lensFlareVignetteMask, new GUIContent("Lens flare mask", "This mask is needed to prevent lens flare artifacts"));

EditorGUILayout.PropertyField (lensflareIntensity, new GUIContent("Local intensity"));
lensflarethreshold.floatValue = EditorGUILayout.Slider ("Local threshold", lensflarethreshold.floatValue, 0.0f, 1.0f);

if (lensflareMode.intValue == 0) {
// ghosting
EditorGUILayout.BeginHorizontal ();
EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color"));
EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color"));
EditorGUILayout.EndHorizontal ();

EditorGUILayout.BeginHorizontal ();
EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color"));
EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color"));
EditorGUILayout.EndHorizontal ();
}
else if (lensflareMode.intValue == 1) {
// hollywood
EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width"));
hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4);

EditorGUILayout.PropertyField (flareColorA, new GUIContent("Tint Color"));
}
else if (lensflareMode.intValue == 2) {
// both
EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width"));
hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4);

EditorGUILayout.BeginHorizontal ();
EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color"));
EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color"));
EditorGUILayout.EndHorizontal ();

EditorGUILayout.BeginHorizontal ();
EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color"));
EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color"));
EditorGUILayout.EndHorizontal ();
}
}
} else
lensflares.boolValue = false; // disable lens flares in simple tweak mode

serObj.ApplyModifiedProperties();
}
}
}

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