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    • Unreal-HandGameplay

      Public
      Oculus showcase of hand tracking based interactions in Unreal.
      C++
      7120720Updated Dec 24, 2025Dec 24, 2025
    • Unreal-Phanto

      Public
      Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      207900Updated Dec 24, 2025Dec 24, 2025
    • Unity-SharedSpatialAnchors

      Public
      Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
      C#
      5715560Updated Dec 23, 2025Dec 23, 2025
    • Spatial Lingo is an open source Unity app for Meta Quest that helps users practice languages through real-world object recognition. Built with Meta SDKs, it’s a template for mixed reality experiences using AI.
      ShaderLab
      1000Updated Dec 19, 2025Dec 19, 2025
    • Unity-PassthroughCameraApiSamples

      Public
      A Sample Project for Passthrough Camera API in Unity.
      C#
      10744020Updated Dec 18, 2025Dec 18, 2025
    • Unity-LocalMultiplayerMR

      Public
      Mixed Reality samples that demonstrate how to enable multiplayer
      ShaderLab
      154920Updated Dec 17, 2025Dec 17, 2025
    • Unity-Movement

      Public
      Body, Eye and Face Tracking code sample.
      C#
      68372130Updated Dec 16, 2025Dec 16, 2025
    • Unity-InteractionSDK-Samples

      Public
      Sample projects to showcase the Unity Meta XR Interaction SDK.
      C#
      113510Updated Dec 16, 2025Dec 16, 2025
    • Unity-MRUtilityKitSample

      Public
      This repository hosts a collection of samples designed to help you explore and integrate the features of the Meta Mixed Reality Utility Kit (MRUK) into your projects.
      C#
      244940Updated Dec 15, 2025Dec 15, 2025
    • Unity-StarterSamples

      Public
      This repository brings multiple samples that can help you explore features and bring them into your project.
      C#
      6621810Updated Dec 12, 2025Dec 12, 2025
    • A sample that demonstrates how to request Android permission and fetch OS specs and states. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      3600Updated Dec 11, 2025Dec 11, 2025
    • Unreal-PerformanceSettings

      Public
      Explore how various settings can affect CPU and GPU performance in exchange for visual fidelity.
      C++
      32000Updated Dec 11, 2025Dec 11, 2025
    • shows how to break large projects into multiple OBB files and upload them.
      Batchfile
      31300Updated Dec 11, 2025Dec 11, 2025
    • Sample projects to showcase the Meta XR Interaction SDK plugin.
      C++
      1228150Updated Dec 11, 2025Dec 11, 2025
    • MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      173600Updated Dec 11, 2025Dec 11, 2025
    • This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      194320Updated Dec 11, 2025Dec 11, 2025
    • Unreal-Locomotion

      Public
      This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      91800Updated Dec 11, 2025Dec 11, 2025
    • This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      134331Updated Dec 11, 2025Dec 11, 2025
    • Body, Eye and Face Tracking code sample.
      C++
      184441Updated Dec 11, 2025Dec 11, 2025
    • This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      4300Updated Dec 11, 2025Dec 11, 2025
    • The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      22010Updated Dec 11, 2025Dec 11, 2025
    • This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      72000Updated Dec 11, 2025Dec 11, 2025
    • Unreal-SpatialAnchorsSample

      Public
      Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      102110Updated Dec 11, 2025Dec 11, 2025
    • This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      81360Updated Dec 11, 2025Dec 11, 2025
    • Unreal-CoLocationHS

      Public
      This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      51220Updated Dec 11, 2025Dec 11, 2025
    • Unreal-RenderingTechniques

      Public
      This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      61500Updated Dec 11, 2025Dec 11, 2025
    • This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      92000Updated Dec 11, 2025Dec 11, 2025
    • Unreal-OcclusionSample

      Public
      This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      41030Updated Dec 11, 2025Dec 11, 2025
    • This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      81020Updated Dec 11, 2025Dec 11, 2025
    • This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. Multiple licenses may apply.
      ShaderLab
      73100Updated Dec 10, 2025Dec 10, 2025