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Unity-SpatialLingo
PublicUnreal-OBBSample
Public- MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-PassthroughSample
PublicUnreal-HandPoseShowcase
PublicUnreal-Movement
PublicUnreal-OculusInputTest
Public- The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-HandsTrainSample
PublicThis Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.- Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-SharedSceneSample
PublicUnreal-HandSample
PublicUnreal-LayerSample
PublicUnity-MetaXRAudioSDK
Public