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pong-backend

A serverless backend for a multiplayer version of pong built for a talk at HalfStack On the Shore(ditch) 2022 using Websockets, long-running lambdas (for game loops), and a heap of other tech. For the front-end project go to this repo

Originally scaffolded using the opinionated starter kit by orangejellyfish for Serverless framework

Note: This is a rough and ready demo - do not copy and paste this and expect production quality code!

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Serverless Backend for a Multiplayer Pong Game

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