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Automation. Session 1: Key Driven, Data Driven, Test Driven methodologies.
Keyword-driven testing, also known as table-driven testing or action word based testing, is a software testing methodology suitable for both manual and automated testing. This method separates the documentation of test cases -including the data to use- from the prescription of the way the test cases are executed. As a result it separates the test creation process into two distinct stages: a design and development stage, and an execution stage.
The keyword-driven testing methodology divides test process execution into several stages:
- Test preparation: intake test basis etc.
- Test design: analysis of test basis, test case design, test data design.
- Manual test execution: manual execution of the test cases using keyword documentation as execution guideline.
- Automation of test execution: creation of automated script that perform actions according to the keyword documentation.
- Automated test execution
Data-driven testing (DDT) is a term used in the testing of computer software to describe testing done using a table of conditions directly as test inputs and verifiable outputs as well as the process where test environment settings and control are not hard-coded. In the simplest form the tester supplies the inputs from a row in the table and expects the outputs which occur in the same row. The table typically contains values which correspond to boundary or partition input spaces. In the control methodology, test configuration is "read" from a database.
Data-driven testing is the creation of test scripts to run together with their related data sets in a framework. The framework provides re-usable test logic to reduce maintenance and improve test coverage. Input and result (test criteria) data values can be stored in one or more central data sources or databases, the actual format and organisation can be implementation specific. The data comprises variables used for both input values and output verification values. In advanced (mature) automation environments data can be harvested from a running system using a purpose-built custom tool or sniffer, the DDT framework thus performs playback of harvested data producing a powerful automated regression testing tool. Navigation through the program, reading of the data sources, and logging of test status and information are all coded in the test script.
Test-driven development (TDD) is a software development process that relies on the repetition of a very short development cycle: first the developer writes an (initially failing) automated test case that defines a desired improvement or new function, then produces the minimum amount of code to pass that test, and finally refactors the new code to acceptable standards. Kent Beck, who is credited with having developed or 'rediscovered' the technique, stated in 2003 that TDD encourages simple designs and inspires confidence.
Test-driven development is related to the test-first programming concepts of extreme programming, begun in 1999, but more recently has created more general interest in its own right.
1. Add a test In test-driven development, each new feature begins with writing a test. To write a test, the developer must clearly understand the feature's specification and requirements. The developer can accomplish this through use cases and user stories to cover the requirements and exception conditions, and can write the test in whatever testing framework is appropriate to the software environment. It could be a modified version of an existing test. This is a differentiating feature of test-driven development versus writing unit tests after the code is written: it makes the developer focus on the requirements before writing the code, a subtle but important difference.
2. Run all tests and see if the new one fails This validates that the test harness is working correctly, that the new test does not mistakenly pass without requiring any new code, and that the required feature does not already exist. This step also tests the test itself, in the negative: it rules out the possibility that the new test always passes, and therefore is worthless. The new test should also fail for the expected reason. This step increases the developer's confidence that the unit test is testing the correct constraint, and passes only in intended cases.
3. Write some code The next step is to write some code that causes the test to pass. The new code written at this stage is not perfect and may, for example, pass the test in an inelegant way. That is acceptable because it will be improved and honed in Step 5. At this point, the only purpose of the written code is to pass the test; no further (and therefore untested) functionality should be predicted nor 'allowed for' at any stage.
4. Run tests If all test cases now pass, the programmer can be confident that the new code meets the test requirements, and does not break or degrade any existing features. If they do not, the new code must be adjusted until they do.
5. Refactor code The growing code base must be cleaned up regularly during test-driven development. New code can be moved from where it was convenient for passing a test to where it more logically belongs. Duplication must be removed. Object, class, module, variable and method names should clearly represent their current purpose and use, as extra functionality is added. As features are added, method bodies can get longer and other objects larger. They benefit from being split and their parts carefully named to improve readability and maintainability, which will be increasingly valuable later in the software lifecycle. Inheritance hierarchies may be rearranged to be more logical and helpful, and perhaps to benefit from recognised design patterns. There are specific and general guidelines for refactoring and for creating clean code. By continually re-running the test cases throughout each refactoring phase, the developer can be confident that process is not altering any existing functionality.
The concept of removing duplication is an important aspect of any software design. In this case, however, it also applies to the removal of any duplication between the test code and the production code—for example magic numbers or strings repeated in both to make the test pass in Step 3.
0. Repeat Starting with another new test, the cycle is then repeated to push forward the functionality. The size of the steps should always be small, with as few as 1 to 10 edits between each test run. If new code does not rapidly satisfy a new test, or other tests fail unexpectedly, the programmer should undo or revert in preference to excessive debugging. Continuous integration helps by providing revertible checkpoints. When using external libraries it is important not to make increments that are so small as to be effectively merely testing the library i[4] self, unless there is some reason to believe that the library is buggy or is not sufficiently feature-complete to serve all the needs of the software under development.


