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2 changes: 1 addition & 1 deletion include/nn/g3d/ResSceneAnim.h
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ namespace nn {
namespace g3d {
class ResLightAnim;
class ResFogAnim;
struct BindFuncTable;
class BindFuncTable;

class ResSceneAnim {
public:
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2 changes: 1 addition & 1 deletion include/nn/g3d/ViewVolume.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
#include "nn/types.h"

namespace nn::util::neon {
class MatrixRowMajor4x3fType;
struct MatrixRowMajor4x3fType;
}

namespace nn::g3d {
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2 changes: 1 addition & 1 deletion include/nn/nfp/nfp.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
#include <nn/types.h>

namespace nn::os {
class SystemEventType;
struct SystemEventType;
} // namespace nn::os

namespace nn::nfp {
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1 change: 1 addition & 0 deletions include/nn/ui2d/Types.h
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#pragma once

namespace nn::ui2d {

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5 changes: 1 addition & 4 deletions include/nn/ui2d/Util.h
Original file line number Diff line number Diff line change
@@ -1,12 +1,9 @@
#pragma once

#include <nn/gfx/gfx_Device.h>
#include <nn/gfx/gfx_Types.h>
#include <nn/util/MathTypes.h>

namespace nn::gfx {
class MemoryPool;
} // namespace nn::gfx

namespace nn::ui2d {

class AnimTransform;
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4 changes: 2 additions & 2 deletions include/nn/vfx/Resource.h
Original file line number Diff line number Diff line change
Expand Up @@ -9,10 +9,10 @@
namespace nn {
namespace vfx {

struct Heap;
class Heap;
struct EmitterResource;
struct EmitterSetResource;
struct System;
class System;

namespace detail {
struct BinaryData;
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2 changes: 1 addition & 1 deletion include/nn/vfx/System.h
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
namespace nn {
namespace vfx {

struct Heap;
class Heap;

class System {
public:
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