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Minecraft Resource Pack, offering some small improvements

Attributions:

  • Using(edited) version of third person holding animations from Agent Mindstorm
  • Using(edited) version of third person running/walking animation from ambient

Changelog:

  • Made pack

1.0.1 and before:

  • Better enchantment glint on many many items(similar to Java, not pixel-by pixel on item)
  • UI with settings on main column and achievments in profile
  • Lower/Smaller Shield
  • Smaller totem
  • Better 3rd person off-hand shield raise animation
  • Transparent Pumpkin Blur
  • Transparent Spyglass overlay

1.0.2:

  • Closer to Java trident hit animation(not perfect, because I have nooooooo idea how sin functions work)
  • Messed around with first person hit animations - didn't go anywhere tho
  • Deleted some code for VR(since I can't even use it, and it just ends up making a mess of the code)
  • Made the README file

1.0.3:

  • Made a new hit animation, used by:
    • Bows
    • Tridents
    • Spyglass
  • Made a new shield hit animation
  • Altered the Crossbow hit animation
  • Made the shield visually re-equip when your main hand item re-equips
  • Deleted some code for VR
  • formatted the code in player_firstperson.animation.json

1.0.4:

  • Fixed an issue where when raising a trident while in riptide, the trident would not visually raise
  • Formatted all JSONs yet to be formatted

1.0.5:

  • Made new hit animation more broad, that way as more items become data-driven, I don't have to do as much manual fixing

1.0.6:

  • Fixed bugs with z-fighting caused by changed shield model KNOWN BUG: cubes in handle of shield show through the shield POSSIBLE FIX: making handle cubes within a seperate group - Note: this will probably break the item when dropped, but expirement w/ this in future

1.0.7:

  • Made all data-driven items(except for trident, spyglass and empty hand) use a new attack animation that I found in the default pack files that more closely resembles what the hit animation should be for them. The trident, and spyglass share a hit animation (since they're essentially just 2 long sticks and don't work well with default hit animation). The hand needs a special one since its special
  • Updated formatting on shield model to v1.16, instead of v1.8

1.0.8:

  • Slightly changed first person hit animation when holding nothing
  • Added a WIP piece of code to make the leftarm appear to pull back the bow string(currently I made the checks use to find what item is being held to read 'bowWIP', instead of 'bow', so change that when editing in future)

1.0.9:

  • Made crossbow appear in middle of screen when fully charged
  • Made left arm appear to hold bow when pulling it back(instead of actually pulling it back, since that was much big annoy)

1.1.0:

  • yeeted left arm holding bow(was being big annoy)
  • Changed hit animation once again
  • Made spyglass appear properly in first person(again)
  • Fixed bow vibration bug
  • Fixed trident not visually pulling back while in riptide(again.)
  • Made it so that some data-driven items change their position while in riptide
  • Changed the icon for equipment to be nicer
  • Changed the hit animation while in riptide
  • probably other changes that I don't remember

1.2.0:

  • Made hands appear when holding map
  • Changed bed model to have wooden sides, wooden foot, and wooden head
  • Updated shield animation to new 1.18 one
  • Made shield raise less, while still being animated
  • Fixed hand position when holding map
  • Changed the player render controller for map
  • Changed the player animation controller for map
  • Changed crossbow charging animation to appear higher up on screen
  • More changes & bugfixes... probably...

2.0:

  • Deleted all UI code, seeing as it was redundant
  • Implemented 3D boats from 3D items(by Yahirx_Rps_MC)
  • Made 3D flower pots and cauldrons; they are now data-driven
  • Changed the hit animation(many times)
  • Made the second arm appear when riding... bc why not?
  • Changed the crossbow position
  • Gave the third person bow animation a nice transition
  • Made the third person trident animation nicer
  • Made the third person crossbow animation closer to Java edition
  • Gave the third person crossbow animation a nice transition
  • Made the third person swimming animation based on speed
  • Fixed bugs with the third person swimming animation
  • Changed the positions of data-driven items when in riptide
  • Many other things that I probably forgot

2.1:

  • Uploaded to github

2.2:

  • Fixed bow animation AGAIN
  • Fixed empty hand animation AGAIN
  • Fixed trident animation AGAIN
  • Removed 3D boats
  • Updated hit animation to more closely follow ambient's hit animation from Java 1.7 animations
  • Moved the left-handed subpack to its own seperate pack, that can be put on top of this
  • Removed the small shield model
  • The shield is now normal size, but is lower in first person
  • The 3rd person shield animation has transitions in and out now
  • Updated spyglass positioning
  • The left hand no longer appears when riding
  • Changed the first person crossbow charging animation
  • Added/improved transitions into the first person crossbow, trident, bow, and shield animations
  • Implemented running animation from Java 1.7 animations by ambient
  • Fixed the hand positioning while holding a map
  • Fixed the enchantment glint for more items
  • Made the 3rd person holding animation more similar to Java edition
  • Made certain items no longer float over the player's hand
  • Conduits are now data-driven, so don't appear way off the right of the screen

2.3:

  • Fixed the bow animation, to now mostly match Java Edition
  • Refactored a lot of code

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