Minecraft Resource Pack, offering some small improvements
Attributions:
- Using(edited) version of third person holding animations from Agent Mindstorm
- Using(edited) version of third person running/walking animation from ambient
Changelog:
- Made pack
1.0.1 and before:
- Better enchantment glint on many many items(similar to Java, not pixel-by pixel on item)
- UI with settings on main column and achievments in profile
- Lower/Smaller Shield
- Smaller totem
- Better 3rd person off-hand shield raise animation
- Transparent Pumpkin Blur
- Transparent Spyglass overlay
1.0.2:
- Closer to Java trident hit animation(not perfect, because I have nooooooo idea how sin functions work)
- Messed around with first person hit animations - didn't go anywhere tho
- Deleted some code for VR(since I can't even use it, and it just ends up making a mess of the code)
- Made the README file
1.0.3:
- Made a new hit animation, used by:
- Bows
- Tridents
- Spyglass
- Made a new shield hit animation
- Altered the Crossbow hit animation
- Made the shield visually re-equip when your main hand item re-equips
- Deleted some code for VR
- formatted the code in player_firstperson.animation.json
1.0.4:
- Fixed an issue where when raising a trident while in riptide, the trident would not visually raise
- Formatted all JSONs yet to be formatted
1.0.5:
- Made new hit animation more broad, that way as more items become data-driven, I don't have to do as much manual fixing
1.0.6:
- Fixed bugs with z-fighting caused by changed shield model KNOWN BUG: cubes in handle of shield show through the shield POSSIBLE FIX: making handle cubes within a seperate group - Note: this will probably break the item when dropped, but expirement w/ this in future
1.0.7:
- Made all data-driven items(except for trident, spyglass and empty hand) use a new attack animation that I found in the default pack files that more closely resembles what the hit animation should be for them. The trident, and spyglass share a hit animation (since they're essentially just 2 long sticks and don't work well with default hit animation). The hand needs a special one since its special
- Updated formatting on shield model to v1.16, instead of v1.8
1.0.8:
- Slightly changed first person hit animation when holding nothing
- Added a WIP piece of code to make the leftarm appear to pull back the bow string(currently I made the checks use to find what item is being held to read 'bowWIP', instead of 'bow', so change that when editing in future)
1.0.9:
- Made crossbow appear in middle of screen when fully charged
- Made left arm appear to hold bow when pulling it back(instead of actually pulling it back, since that was much big annoy)
1.1.0:
- yeeted left arm holding bow(was being big annoy)
- Changed hit animation once again
- Made spyglass appear properly in first person(again)
- Fixed bow vibration bug
- Fixed trident not visually pulling back while in riptide(again.)
- Made it so that some data-driven items change their position while in riptide
- Changed the icon for equipment to be nicer
- Changed the hit animation while in riptide
- probably other changes that I don't remember
1.2.0:
- Made hands appear when holding map
- Changed bed model to have wooden sides, wooden foot, and wooden head
- Updated shield animation to new 1.18 one
- Made shield raise less, while still being animated
- Fixed hand position when holding map
- Changed the player render controller for map
- Changed the player animation controller for map
- Changed crossbow charging animation to appear higher up on screen
- More changes & bugfixes... probably...
2.0:
- Deleted all UI code, seeing as it was redundant
- Implemented 3D boats from 3D items(by Yahirx_Rps_MC)
- Made 3D flower pots and cauldrons; they are now data-driven
- Changed the hit animation(many times)
- Made the second arm appear when riding... bc why not?
- Changed the crossbow position
- Gave the third person bow animation a nice transition
- Made the third person trident animation nicer
- Made the third person crossbow animation closer to Java edition
- Gave the third person crossbow animation a nice transition
- Made the third person swimming animation based on speed
- Fixed bugs with the third person swimming animation
- Changed the positions of data-driven items when in riptide
- Many other things that I probably forgot
2.1:
- Uploaded to github
2.2:
- Fixed bow animation AGAIN
- Fixed empty hand animation AGAIN
- Fixed trident animation AGAIN
- Removed 3D boats
- Updated hit animation to more closely follow ambient's hit animation from Java 1.7 animations
- Moved the left-handed subpack to its own seperate pack, that can be put on top of this
- Removed the small shield model
- The shield is now normal size, but is lower in first person
- The 3rd person shield animation has transitions in and out now
- Updated spyglass positioning
- The left hand no longer appears when riding
- Changed the first person crossbow charging animation
- Added/improved transitions into the first person crossbow, trident, bow, and shield animations
- Implemented running animation from Java 1.7 animations by ambient
- Fixed the hand positioning while holding a map
- Fixed the enchantment glint for more items
- Made the 3rd person holding animation more similar to Java edition
- Made certain items no longer float over the player's hand
- Conduits are now data-driven, so don't appear way off the right of the screen
2.3:
- Fixed the bow animation, to now mostly match Java Edition
- Refactored a lot of code