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NL-ESP32-S3-DevKitC

Product Image

Introduction

The NL-ESP32-S3-DevKitC development board is based on Espressif's ESP32-S3-WROOM-1-N16R8 module, and is compatible with Espressif's official ESP32-S3-DevKitC-1 development board。 The biggest feature of this development board is that it uses a USB HUB chip (CH334P), directly connected to the ESP32S3 USB port (19D-, 20D+), and also connected to the USB interface of the USB to serial port chip (CH343P), and is connected to ESP32S3 UART0 (44RX, 43TX) through CH343P, so that only a TypeC interface is needed to realize download and debugging at the same time.

Technical Specifications

Feature Details
Core Module Xtensa dual-core 32-bit LX7 CPU clocked at 240MHZ with integrated 2.4GHz Wi-Fi and BLE5.0
Memory 384KB ROM, 512KB SRAM, 16KB RTC SRAM, 16M extended SPI flash
PSROM 8MB PSRAM (OPI)
Power Supply 5V via USB Type-C or 3.3V via GPIO
Timers 4 x 54-bit universal timers, 1 x 52-bit system timer, 1 watchdog timer
Dimensions 28.2mm × 57mm (PCB Thickness: 1.6mm)
Weight 35g (Net)
Interface Type-C Interface
USB Hub Chip CH334P
USB  to Serial Chip CH343P
Button RST Button, BOOT Button
Peripherals 36 x GPIO, SPI, I2S, I2C, PWM, RMT, ADC, UART, SD/MMC
Applications IoT, smart home, automation, prototyping, wireless communication projects
Needle 22pin-2.54mm pitch double row needle

Pin Description

Port name Input output Note information
3.3V 3.3V power output
RST The main control chip reset pin
VIN 5V power input
GND Power Supply
0 pulled up Strapping pin, enter serial port download mode at low level
3 JTAG source
45 0:VDD_SPI is 3.3V; 1:VDD_SPI is 1.8V
46 ROM log print 1: print 0: do not print
44(RX) U0RXD, serial download and receiver
43(TX) U0RXD, serial port download and send port

Notes:

  1. Pay attention to the level of the external device on pin 0 to prevent the motherboard from entering download mode and not working properly.

  2. ST is the pin of the main control chip. It can only work normally when it is high (3.3V) ESP32S3 if the ground prevents the main control chip from starting. This means that you can restart the ESP32S3 using that pin connected to the button.

Schematic

Click Here Download Schematic

Product Dimensions

Driver Installation

CH343SER.EXE - Nanjing Qinheng Microelectronics Co., Ltd.

Arduino IDE Download Program

Installing - - — Arduino ESP32 latest documentation

Development Board - > Select ESP32S3 Dev Module

Flash Size-> 16M

PSRAM -> OPI PSRAM

Example

  1. Install Arduino LibAdafruit_NeoPixel.h

  1. open example, File--->Examples--->Adafruit NeoPixel--->simple

    1. update RGB PIN 38

    2. update NeoPixel ring size 1

    3. download program

    4. download suceess

// NeoPixel Ring simple sketch (c) 2013 Shae Erisson
// Released under the GPLv3 license to match the rest of the
// Adafruit NeoPixel library

#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
 #include <avr/power.h> // Required for 16 MHz Adafruit Trinket
#endif

// Which pin on the Arduino is connected to the NeoPixels?
#define PIN        38 // On Trinket or Gemma, suggest changing this to 1

// How many NeoPixels are attached to the Arduino?
#define NUMPIXELS 1 // Popular NeoPixel ring size

// When setting up the NeoPixel library, we tell it how many pixels,
// and which pin to use to send signals. Note that for older NeoPixel
// strips you might need to change the third parameter -- see the
// strandtest example for more information on possible values.
Adafruit_NeoPixel pixels(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);

#define DELAYVAL 500 // Time (in milliseconds) to pause between pixels

void setup() {
  // These lines are specifically to support the Adafruit Trinket 5V 16 MHz.
  // Any other board, you can remove this part (but no harm leaving it):
#if defined(__AVR_ATtiny85__) && (F_CPU == 16000000)
  clock_prescale_set(clock_div_1);
#endif
  // END of Trinket-specific code.

  pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
}

void loop() {
  pixels.clear(); // Set all pixel colors to 'off'

  // The first NeoPixel in a strand is #0, second is 1, all the way up
  // to the count of pixels minus one.
  for(int i=0; i<NUMPIXELS; i++) { // For each pixel...

    // pixels.Color() takes RGB values, from 0,0,0 up to 255,255,255
    // Here we're using a moderately bright green color:
    pixels.setPixelColor(i, pixels.Color(0, 150, 0));

    pixels.show();   // Send the updated pixel colors to the hardware.

    delay(DELAYVAL); // Pause before next pass through loop
  }
}

Example phenomenon

Onboard RGB LED lights up green

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