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Fast Voxel Traversal Algorithm Over Spherical Coordinate Grid

Example ray tracing in spherical coordinates

About

This project extends the yt open-source data analysis and visualization package, providing an enhanced, integrated user interface for data exploration and enabling the visualization of physical data that comes from non-cartesian grids. Currently, yt implements a fast voxel traversal over a cartesian coordinate grid. The objective is to develop a fast voxel traversal over a spherical coordinate grid, based on ideas from Amanatides and Woo’s seminal paper on fast voxel traversal for ray tracing.

Authors

  • Chris Gyurgyik (cpg49 at cornell.edu)
  • Ariel Kellison (ak2485 at cornell.edu)
  • Youhan Yuan (yy435 at cornell.edu)

Algorithm Team Links

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References

  • John Amanatides and Andrew Woo. A fast voxel traversal algorithm for ray tracing. In Eurographics ’87, pages 3–10, 1987.
  • James Foley, Andries van Dam, Steven Feiner & John Hughes, "Clipping Lines" in Computer Graphics (3rd Edition) (2013)
  • Paul S. Heckbert, editor. Graphics Gems IV. Academic Press Professional, Inc., USA, 1994.
  • Donald. E. Knuth, 1998, Addison-Wesley Longman, Inc., ISBN 0-201-89684-2, Addison-Wesley Professional; 3rd edition.
  • Joseph O'Rourke, "Search and Intersection" in Computational Geometry in C (2nd Edition) (1998)

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A center for collaboration on ideas, code, and testing for the algorithm team.

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  • MATLAB 60.3%
  • C++ 31.0%
  • Python 7.6%
  • Other 1.1%