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Converting to a mando pistol 2 for more lore accuracy, to resemble the speed of a level 3.
Fury 2 > 3 Pistol ammo 520 > 560 Rage decay .5 > .01
Busted Parts (Flechette) 2 > 3 and removed damage bonus. This slightly increases direct hit damage, increases splash damage, and adds another explosive to each volley. Lowered clip size of Flechette from 5 to 3 shots. Total shot count retained
CustomAmmo 9 -> 25 damageMod .85 -> .75 desc updated game needs more sniper classes. this class used to be a very good sniper class. now its kinda doggy poopoo. take a look at my niteowl proj build - more ammo for less damage still works without making it overtuned. the strongest thing about this class is the clone pistols as well. saber does too little damage to kill much of anything. sniper had too little ammo to be useful. lets make tusken great again.
I believe this keeps Nien at the same EHP while still allowing him to recall Saber throw.
restored st2 and movement debuff
1-2 life, 2-limit support droid with mild dispenser skills. Frail and lacks damage but speedy and sporting odd poking abilities. Starts with a full resource meter to use its powers which must then be filled back up with damage, so you can't just timewaste (relatively speaking). Susceptible to fire. Needs icon, holster, animevents etc As always, please be another pair of eyes for me.
readding new Grip damage
Allows stabs (Cyan/Roll stab)
removed reinforcement point buy, now is 2 life by default removed cyan and purple styles - now only has staff added 1 extra level of force jump to point buy added 3 levels of force drain to point buy at 0,2,3 changed values: mbPoints 6 -> 7 force absorb & protect 0,1 -> 0,2 force push 0,1 -> 1,2 basespeed 192 -> 210 BPmultiplier 1.15 -> 1.18 CSmultiplier 0.98 -> 1 APmultiplier 1 -> 1.08 ASmultiplier 0.98 -> 1 these changes give the class a more unique identity than it currently being a very bad analogue to shadow/royal guards on imps. it's a proper support class with competent dueling stats, but it's not going to be able to run around and solofrag an entire team like the jedi knight class can. additionally, removing the reinforcement point buy keeps this as a solid 2 life class. theres no point to play it as a one life currently, when the rebel roster has numerous examples of one life jedi with some or all of its abilities, but a WAY better kit. this simplifies the choices and creates an interesting dynamic of choosing how much you want to support vs how much you want to be in the frontline. also, if you take drain 3 you cant take push 2 - it solidly locks you into an opportunist support playstyle. good for countering wookies cause you have spare points for armor and saber dmg
90% > 100%. Now deals yellow style damage on blue/cyan.
Turned off humanoidSkeleton as it caused hurtbox issues. Unfortunately this breaks dash and dash jump so those are removed. Added Dex 2 and Bunny Hop instead.
Forgot to define Shotgun att.
Needs a lot of work still.
Removed ice breath as it's just a bit too janky with animations.
…TextAssets into r21.6/contributors-legends
Should at least put it to what i want it to be. It's gonna based on minigun not ruptor.
Adds clone carbine option for sen guards. Similar to how royal guards can pick their gun.
Slight buff, less delay after throwing that one nade.
Forgot this.
Mando back to Clone Pistol Added 10% faster Melee ROF Added 10% more Pistol dmg
- buffed maxarmor and maxhealth by 5 points each - removed heal 1 ATT - lowered bpmult to 1.15 again - lowered apmult from 1.08 to 1.05 - removed extra lives, re-added reinforcement point buy at 3 pts, making it cost exclusive with drain 3 loadout -desc updated
Armor 65 > 70 FP 100 > 110 Added Wrench saber Added point buy between Trip Mines, Det Packs, and Pulse Nade (with free Fusioncutter) Increased Rifle ammo from 450 to 500 Bind updates
A 1:1 analogue to new Imp Spec, for now.
forgot some things. this also adds more blobs
jesus christ man
v6_Tusk proj tweak
jedi temple guard buffs
this will feel more fair
Removed saber damage buy, just default all around Readded Purple Max jump down from 3 to 2 Push 1 free Fixed descs
push 2 point cost 2 -> 3 drain 3 cost 5 - > 4 this allows drain 3 chaining with level 2 absorb, protect or jump 2 + armor, but prevents push 2 and drain 3 with absorb and protect
small TG adjustment
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