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new community classes: melee mando and rebel saboteur#1

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nomad-marshall wants to merge 2 commits intor21.6/contributors-legendsfrom
nomad-marshall-classes
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new community classes: melee mando and rebel saboteur#1
nomad-marshall wants to merge 2 commits intor21.6/contributors-legendsfrom
nomad-marshall-classes

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community class: melee mando
a melee-focused 1 life 1 slot mando with no weapons there was some excitement for this class this summer. its pretty heavily inspired by the player, kind of a joke class with some actual fighting capacity. i tried to not just make it a flying wookie and itd be cool if this makes it past the censors. could probably use an HP/armor buff

community class: rebel saboteur
an evasive damage over time class with getaway tools and some weapon gimmicks

notably: flammable amban - 5 shot, low damage, DMR esque gun tranq gun - clone pistol that knocks down and stuns targets on hit poison rifle - basic DLT with poison damage applied

and force blind + smoke bombs. it's a little more backline/support oriented than being an outright damage dealer. any and all changes welcome. i would just like for the amban and tranq gun to be in the game somewhat unmolested - though i understand if the tranq gun concept needs further changes.

community class: melee mando
a melee-focused 1 life 1 slot mando with no weapons
there was some excitement for this class this summer. its pretty heavily inspired by the player, kind of a joke class with some actual fighting capacity. i tried to not just make it a flying wookie and itd be cool if this makes it past the censors. could probably use an HP/armor buff



community class: rebel saboteur
an evasive damage over time class with getaway tools and some weapon gimmicks

notably: flammable amban - 5 shot, low damage, DMR esque gun
tranq gun - clone pistol that knocks down and stuns targets on hit
poison rifle - basic DLT with poison damage applied

and force blind + smoke bombs. it's a little more backline/support oriented than being an outright damage dealer. any and all changes welcome. i would just like for the amban and tranq gun to be in the game somewhat unmolested - though i understand if the tranq gun concept needs further changes.
community class: melee mando
a melee-focused 1 life 1 slot mando with no weapons
there was some excitement for this class this summer. its pretty heavily inspired by the player, kind of a joke class with some actual fighting capacity. i tried to not just make it a flying wookie and itd be cool if this makes it past the censors. could probably use an HP/armor buff



community class: rebel saboteur
an evasive damage over time class with getaway tools and some weapon gimmicks

notably: flammable amban - 5 shot, low damage, DMR esque gun
tranq gun - clone pistol that knocks down and stuns targets on hit
poison rifle - basic DLT with poison damage applied

and force blind + smoke bombs. it's a little more backline/support oriented than being an outright damage dealer. any and all changes welcome. i would just like for the amban and tranq gun to be in the game somewhat unmolested - though i understand if the tranq gun concept needs further changes.
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