I like learning how things tick and making fun, intuitive experiences for people. Thus, my interests are in:
- Gameplay and interaction programming - a simple but interactive player controller can do lots. In other words, I enjoy platformers and dislike long button combos.
- Game feel and juice - elusive properties of flair in games. Although I dream of a good place for adding animated buttons and squishy collisions, I have yet to implement them fittingly in a game.
- UI setups - a necessary evil that I keep returning to, because few games can do without it.
Time and pressure play their role on actual projects. So, no sugarcoating about being an established indie with those fun, intuitive games - here you will find several kinds of student endeavours and experiments [with emojis to grab attention, not because I tend to prompt AIs]:
- 🎮 Group game projects: Making things fun and shiny with other people, leaving lots of mess, figuring out problems and unfamiliar technologies fast.
- 📓 Student assignments: Stricter requirements, more organised; "first-steps" execution quality, but fundamental lessons learned.
- ✏️ Writeups (at least two): Desk research and documentation are exciting to me, so I provide. Lots.
When I don't code for games (or tools), I play some. My favourites inspire me to do more with them - like mod them and reference their design in my own works. Such are Super Mario 64 and Binding of Isaac, to name a few.
My "stacks" have been mostly C#/Unity and JavaScript/NodeJS. However, I've explored diverse technologies in projects - like C++, Lua, Godot, RFID, MQTT, many APIs. Why don't we find out together what needs to be the next of "my languages" and "my stack"?
Currently, I split my personal/hobby Git activities to a separate account. My internship and work experience also have a slightly different scope. If these are relevant to you, contact me at nikipanovski@gmail.com for more information!



