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오목 게임 규칙에 맞게 기능을 구현하는 것이 쉽지 않았지만, 이번 미니과제를 통해 코틀린 문법과 안드로이드의 핵심 기능을 더 잘 이해할 수 있는 기회가 되었습니다. 과제를 하면서 에뮬레이터 오류, 안드로이드 스튜디오 자체의 오류 등을 해결하는 것 또한 쉽지 않았지만, 이를 하나씩 해결하면서 더욱 익숙해질 수 있었습니다.