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DEMONIZED.lua

heavily modified version of local_player.lua

image

Changelog

[ c26.02.25 ]

  • Code cleanup & optimization
  • Added wht for confirmation window
  • Added Blame Carry (untested yet)
  • Hooking into event handlers and unhooking on menu unload
  • Fixed the notification function being part of the array of notifications
  • Fixed duplicate notifications
  • Fixed support for multiple windows (still WIP)
  • Added dynamic triggers for - esx_policejob:message, esx_take_hostage, esx_release_hostage

At the moment dynamic triggers are not being used - can be implemented easily but not atm since I'm looking into bypasses for more event based AC

[ c19.02.25 ]

  • Little code cleanup
  • Changed default resolution to 1920x1080
  • Added anti-untrusted to help prevent using features that may trigger AC
  • Added bypass for anti-drawing/gfx pos garbage found in popular ACs
  • Added rainbow mode - changes theme colour smoothly with a slider to adjust speed
  • Added more garbage for developer mode
  • Removed Ham calls
  • Removed voice proximity

[ c17.02.25 ]

  • Enhanced undetection(removed pre-loading all sprites)
  • Sprites are not drawn by default now unless we tick "use sprites in drawing" on
  • Added cannabis/weed plant models ESP
  • Added xor_label on notifications and

[ c08.02.25 ]

  • "XOR" string - pretty much randomizes/scuffs all drawn strings to prevent ocr / screenshot text capture
  • Added the option to reset a Slider back to it's default value by Right Click-ing it
  • Added disabled statement to elements
  • Added more models for Grenade ESP
  • Added force crosshair
  • Added voice proximity over-ride (with proximity slider)
  • Removed the use of FMMC_KEY_TIP1 for inputs

[ b08.10.23 ]

  • Teleport to player
  • Rain vehicles on player
  • Explode player
  • Explode player using a vehicle
  • Force thirdperson
  • Force radar(minimap)
  • Alarm on all vehicles
  • Always wheelie

Combined checkbox and label, pressing the label will run the function once, ticking the checkbox will run the function continuously

[ b08.10.23 ]

  • ESP entities are unsorted atm
  • Added core_crafting and esx_newDrugs dynamic triggers
  • Cause all peds to scream
  • Cause all peds to cough
  • Block legion square garage with props
  • Block pillbox hospital with props
  • Fixed ESP bounding box
  • Added player name filtering(for cleaner results in esp and menu)

(Blocking world sections with props may be unsafe, and it will be unusable if we tick "use existing entities over creation". Might be changed in the future, but not atm.)

[ b06.10.23 ]

  • Resource list at settings tab, sorted by alphabetic order(A-z)
  • Entities such as peds/vehicles at visuals are now sorted by distance
  • Resource, events and streamed lists have to be re/loaded manually(text control/button)
  • Online players' list
  • screenshot-basic existence detection

[ b28.09.23 ]

  • 16 dynamic triggers(not including renamed duplicates)
  • Optimized streamed tab
  • Use existing entities over creation(explanation: to reduce risk of getting caught by an event for creating an entity, we will use already existing networked entities)

[ b25.09.23 ]

  • Resource initialization
  • Added dynamic triggers
  • Scrolling inside groupboxes
  • Events tab for dynamic triggers
  • Streamed tab for all addon vehicles

About

Natives based mod menu for FiveM written in Lua

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