Releases: needle-mirror/com.unity.asset-manager-for-unity
Releases · needle-mirror/com.unity.asset-manager-for-unity
1.9.1
1.9.0
[1.9.0] - 2025-11-06
[Added]
- Added a help box message and documentation link when enabling a project in Asset Manager from the editor fails.
- New public class AssetManagerPostprocessor. When overriden, it allows to programmatically set and modify the assets' metadata during an Upload. Further customization can still be done in the Upload staging area as usual.
- Added the ability to browse the external asset libraries and open the assets in the dashboard to add to projects.
- Added a banner to notify when a new version of the com.unity.asset-manager-for-unity package is available.
[Fixed]
- Fixed a bug where the first asset selected in the upload page did not show editable description.
- Fixed the "show in project" button still active after removing an empty asset from a project.
- Reimport button is now greyed out when internet is down or the cloud services are unreachable.
- Fixed reimport being clikable when the reimport selection contains a deleted asset.
- Fixed projects and collections appearing gray in the "In Project" tab even when they contains some assets.
- Fixed multiple issues where text was truncated and not fully visible in the window.
- Tooltips were added for truncated text in chips for versions and labels.
- Fixed multiple colour issues with text and icons where they were difficult to read due to contrast with the chosen theme.
- Fixed issue arising from resizing the window or panes, where they could be scaled beyond normal limits.
- Fixed various styling issues in the Preferences window.
- Fixed not being able to scroll the search term chips when they exceeded the window's dimensions.
- Saved views can now have the same name across different organizations. Saved view names must only be unique within the same organization.
- The currently selected organization is now indicated with a checkmark in the organization selector.
- When creating new collections, the new addition will be scrolled to if it is outside the scroll view bounds.
- Fixed various typos in the window and documentation.
- Fixing blocked loading screen when deleting a search filter while the search is ongoing.
- Fixed an AssetImportWorker crash that happens when both Asset Manager For Unity and Asset Tranformer packages are used together.
1.8.0
[1.8.0] - 2025-10-03
[Added]
- Added the ability to edit asset metadata (name, description, tags) in the Upload page.
- Added info about asset collections in the details tab. Selecting a collection will redirect to the collection on the Assets page.
- Added capacity to select organization labels when settings dependencies version in the upload tab.
- Added the ability to select any fixed versions or available version labels to dependencies during upload, this setting needs to be enabled from the preferences.
- Added a warning for when the user's seat is either absent or does not fit the organization entitlements.
- Added the user's role in the organization selection dropdown.
[Changed]
- When an error happens during the file upload step of assets upload, the upload operation is cancelled and reverted.
- 'In Project' tab assets can be navigated by project and collection.
[Fixed]
- Fixed preview not showing when a user is lacking permission or doesn't have the right seat in the organization.
- Fixed a file sharing problem that could happen during import on Windows.
1.7.0
[1.7.0] - 2025-08-21
[Added]
- Added debugging logs in the import process. Can be enabled using the "Enable debug logs" in the Preferences.
- Add the ability to retrieve programmatically the Unity GUIDs associated to an imported asset via the new
AssetManagerClient.GetImportedAssetGUIDsmethod. - Added a new organization selector in the Asset Manager window.
[Fixed]
- Fix error when uploading assets with circular dependencies.
1.6.0
[1.6.0] - 2025-07-10
[Added]
- Added support for saving search filters as views in the Asset Manager window
- Search by file extension
- Support for Virtual Private Cloud
[Changed]
- Asset Type search aligns with AM service dashboard Asset Type search
- Assets with no files can now be imported for tracking
- Search filters now persist across project and collections in the Assets tab.
[Fixed]
- Appropriate messaging when user account is switched with different Organizational access.
- Re-upload failing when embedding multiple files.
- The "Update All" button will correctly display its status based on all assets in a selected project, not only the assets visible in the scroller
- Fixed the import status resetting whenever the Asset Manager window is closed or refreshed.
- Ensure the task scheduler is never null upon making an HTTP request
1.5.1
[1.5.1] - 2025-06-04
[Fixed]
- Fix
ArgumentNullExceptionon Unity 2022 that prevents opening Asset Manager for Unity.
1.5.0
[1.5.0] - 2025-05-14
[Added]
- An overlay icon showing the Asset Manager import status can now be viewed on assets in the Project Window
- Public API for triggering import operations programmatically
- Added capacity to select and copy important values in asset details page
- Added support to erase unfrozen version when the user cancel an upload
- Add validation to the import path location to prevent user from setting it outside the project
[Changed]
- Allow assets to have dependencies on assets from other projects when not using the upload mode
Force new asset - User and URL metadata field now have a default value to prevent errors
- Show version label for an asset dependencies
[Fixed]
- Fix an issue where deleting an asset in the cloud and re-uploading it would make "Skip Identical" never work thereafter
- Fix to import dependencies at the specified version instead of always latest
- Fix asset details page sometime not showing the dependencies correctly
- Fix an issue where upload mode
Skip identicalwould wrongly see dependencies as changed - Fix metadata fields shrinking inconsistently in upload tab when adjusting tab size
- Metadata update that fails because of bad values have a clearer log
- Fix dropdowns not showing mixed value dash when editing multiple assets with different metadata single-select values
- Fix select all on rename field first click
- Fix filter display for selected filters count
1.4.0
[1.4.0] - 2025-04-11
[Added]
- Added support for optimized and converted files. Selecting import will result in all the files being imported into the project
- Added the capacity to use the 'latest' label for asset dependencies when uploading assets in the asset manager preferences
- Added a warning message when filtering and viewing outdated local assets
- Added a setting in the preferences to disable the conflict resolution modal when importing
- Added informational text when no metadata field exists in the project when trying to add one to an asset
- Added support for displaying all linked projects in the Asset Details Page
[Changed]
- Exposed all supported Unity Editor types
- Files with no local modifications are no longer re-uploaded when custom metadata fields are added, ensuring a faster and more efficient upload process.
- Adding assets to upload via the contextual menu option no longer clears assets already in the upload page
- Remove the green progress bar once import is completed successfully
- Uploaded audio files display an audio preview on the dashboard
- Changed loading dialog when analyzing assets to upload
- Reduce the client side rate limitation of actions such as upload and download
[Fixed]
- The "Include All Scripts" option now follows the Upload Settings Dependency Mode without duplicating scripts
- "Physics Material" type filter now works
- Fixed a typo for the "Physics Material" asset type filter
- Fixed build of WebGL when using both Asset Manager for Unity and the Cloud SDKs (com.unity.cloud.assets)
- Remove newly created assets when cancelling an Upload
- Source controlled assets cannot be re-uploaded with the "force new version" upload mode
- Fixed null exception when adding or removing collections from the project hierarchy
- Fixed importing of asset versions from the Versions tab of the Asset Details panel
1.3.0
[1.3.0] - 2025-02-21
[Added]
- New ability to add and edit custom metadata fields on 1 or more assets at upload
- New ability to filter by custom metadata fields from the Assets' tab
- Added a search bar in filter selection
- Added an update all button on the In Project tab to allow users to get the latest version of all their imported assets
- New default behaviour when removing an asset with dependencies from your local project is to remove the exclusive (not shared with another imported asset) dependencies alongside it.
- Users can also remove only the parent using the drop down options or stop tracking the assets with the cloud.
- New default behaviour at reimport recommends keeping the highest version of an asset, even if the asset you are importing points to an older version.
- This can be changed in the plugin preference
- Added support for custom version label in asset versions panel
- Added an upload status tooltip to display information about what's causing an asset to be re-uploaded (detected change on the asset or its dependencies)
- New import state icon on dependencies to quickly identify outdated dependencies
[Changed]
- Import asset status is now refreshed when switching page, switching project and selecting an asset
- Re-uploading on a specific cloud asset keeps its name and tags
- Modifying the upload file path mode will re-trigger a status check
- In reimport window, instead of having Ver. 1 -> Ver. 1, now we show _ -> Ver. 1 to let users know they don't have this asset imported.
- If no project is selected when entering Upload page, the breadcrumb show "No project selected" instead of "All Assets"
- Change "Update All To Latest" context menu option name when we are in Assets tab for "Update All Imported Assets From This Project" or "Update All Imported Assets From This Collection"
- Avoid re-uploading assets with datasets that are using UVCS.
[Fixed]
- Fix "too many requests" exception happening when staging multiple asset in the upload tab
- Fixed the upload status icon on the preview in the detail page not refreshing
- Improved import operation speed
- Too many requests exception on ImportStatus filtering and/or sorting for In Project assets.
- Reimporting an asset for which the files have been moved into other folders will keep those files in these new folders instead of moving them back to their initial location.
- Fix the errors that appeared in the console when upgrading a package
- Successfully uploaded assets are now tracked if other ones failed or have been cancelled
- Improved asset grid scrolling
- In Upload page, when an item is selected, the ignore toggle stays visible.
- Don't show no files or no dependencies messages before loading is done
- Fixed wrong dependency version displayed in the detail view
- Fix the empty page when opening the app after selecting an organization and project in project settings menu.
- Detail view not updating after changing upload settings
- Detail view not updating after including/excluding all scripts
- Order collections in project list by alphabetical order
- Messages, search bar and filter now survive domain reload
- Reduce considerably the time taken to ignore/include when a lot of asset are selected and avoid Editor to block on the process.
- Fix status not updated after remove from project
- Scrollbar offset is now saved after domain reload
1.2.4
[1.2.4] - 2024-12-09
[Fixed]
- Fixed uploaded dependencies not ignoring assets outside of Assets folder