University of Nevada, Reno advanced computer graphics written with OpenGL and help form the OGLDEV website.
This is a single project scene that runs OpenGL 3.30 using GLM as the linear algebra library.
###Features
- Terrain built from heightmap (current heightmap is the Lake Tahoe area)
- Fireworks as a particle system
- Deferred shading
- Waving flag
- Billboarded grass blades
###Program Running In the build directory use the makefile, and then in the bin directory run the Scene executable.
Movement is with the typical WASD keys and the camera rotation is controlled by the mouse.
Night Mode press N to go to night mode to turn on the fireworks, and the lighting.