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*SWWorld* * Added C-3PO * Icon set [ ^ ] * Team.GOOD; Added hit points 200; MessageRenderer, boolean isimmobile * Added R2-D2 * Icon set [ v ] * Team.GOOD; Added hit points 200; MessageRenderer, boolean isimmobile * Added Path for R2-D2 ‘r2d2_patrol’ * 4 steps WEST, 4 steps EAST * Origin [4, 5 ] * Added canteen within Ben’s Hut (within Ben’s Patrol Path) [ 6,7 ] * *Droid* —> Created within /entities/actors/ * Added private boolean isimmobile * Added private String name * There is a default name ‘droid’ set in the constructor * Added the ‘SetName’ method for individual names * R2-D2 & C-3PO * Constructor :: (team, hit points, messageRenderer, world, immobile) * This class is very similar to TuskenRaider * All descriptions are the same * Added method ‘setPath’ that creates the path for a droid * Imported path * Added private Patrol variable * Changes to the ‘isimmobile’ variable within the ‘act’ method * *Canteen* * Changed ‘fill’ method * parameter parses integer ‘fill’ * Level = this.capacity * import /actions/take/ * *Oil Can* * Created with description and limited capacity declared within constuctor * import /actions/take/
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SWWorld
* Added C-3PO
* Icon set [ ^ ]
* Team.GOOD; Added hit points 200; MessageRenderer, boolean isimmobile
* Added R2-D2
* Icon set [ v ]
* Team.GOOD; Added hit points 200; MessageRenderer, boolean isimmobile
* Added Path for R2-D2 ‘r2d2_patrol’
* 4 steps WEST, 4 steps EAST
* Origin [4, 5 ]
* Added canteen within Ben’s Hut (within Ben’s Patrol Path) [ 6,7 ]
Droid —> Created within /entities/actors/
Canteen
Oil Can