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40 changes: 36 additions & 4 deletions [gameplay]/reload/reload.lua
Original file line number Diff line number Diff line change
@@ -1,5 +1,37 @@
local function reloadWeapon()
reloadPedWeapon(client)
local spamTimer = {}

function reloadWeapon(player)
if getControlState(player,"aimweapon") then return end
if getControlState(player,"fire") then return end
if isPedDead(player) then return end
if isPedInVehicle(player) then return end
if getPedWeapon(player) == 0 then return end

if getPedAmmoInClip(player) == getPedTotalAmmo(player) then return end

if spamTimer[player] and getTickCount() - spamTimer[player] < 3000 then
return
end

spamTimer[player] = getTickCount()

reloadPedWeapon(player)
end
addEvent("relWep", true)
addEventHandler("relWep", root, reloadWeapon)

addEventHandler("onPlayerJoin", root, function()
bindKey(source, "r", "down", reloadWeapon)
end)

addEventHandler("onResourceStart", resourceRoot, function()
for _, player in ipairs (getElementsByType("player")) do
bindKey(player, "r", "down", reloadWeapon)
end
end)

addEventHandler("onPlayerWeaponReload", root, function()
spamTimer[source] = getTickCount()
end)

addEventHandler("onPlayerQuit", root, function()
spamTimer[source] = nil
end)
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