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Releases: mrsnifo/actmc

1.12.2.post3

16 Jul 01:09

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Changes

  • Added multiple example bots including Auto Turret, Trader Bot, Movement Recorder, and Steve the Fisher.
  • Improved math utilities with helpers like copy(), to_floor(), and additional vector tools for cleaner calculations.
  • Improved event system with Set Passengers support and better exception handling.
  • Enhanced sound effect handling with positional fixes and detailed documentation.
  • Refactored internal systems (tickstasks, entity access, targeting performance).
  • Updated documentation with effect details, animations, particles, and usage warnings.
  • Cleaned up and organized example scripts with better structure, typing, and docstrings.
  • Fixed various bugs (e.g., missing imports, incorrect types, UI naming, client health access).
  • No major features, but a wide range of stability, performance, and usability improvements.

1.12.2.post2

10 Jul 19:39

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Changes

  • Added initial documentation.
  • Cleaned up parts of the codebase for better readability.
  • Changed a couple of events for better consistency.
  • No new features, just internal improvements.

1.12.2.post1

07 Jul 22:44

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Initial Release

First public release of actmc, a fully async Minecraft 1.12.2 client. Complete protocol support for server connections. World interactions and basic inventory management work. Event-driven architecture for custom bot behaviors.

Known Limitations

Movement system requires manual implementation. You handle coordinate management and pathfinding. Connection stability relies on your error handling. Basic inventory operations. No documentation yet.

Future Development

Development continues based on community interest. Potential features include smooth movement with collision detection, physics simulation, and inventory utilities.