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Releases: mpstark/SPT-DynamicMaps
Releases · mpstark/SPT-DynamicMaps
0.3.4
0.3.3
Changelog
- FIX: Remove AI markers during map open cleanup when they have been despawned (thanks ArchangelWTF!)
SHA-256: bc92dd3e4b218cf13316af0725ca4e485408c0860faa769969b4e6f6fd67ee83
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0.3.2
Changelog
- Updated for SPT 3.9.* with no other changes. Thanks ArchangelWTF/Jesse for the headstart.
SHA-256: 0a698fad43758a889e265786f8c2c9e19d4da2850f455d15267ee6d137cc6544
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0.3.1.3
Changelog
- FIX: Optional conditions of quests are now removed when they are completed
- FIX: Resolve issue that could arise if invalid LootItem registered, which sometimes happened with airdrops
- MINOR: EFT version is now checked before loading mod, as currently this is tied to specific version of EFT
SHA-256: d1c198f81cceb9c1a8c309dd93bd2a31c448962b41319605c82fc0aba9d1867f
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0.3.1.2
Changelog
- FIX: Boss markers should now be properly enabled if it the only other player marker enabled (i.e. you disabled Friendly Markers)
- FIX: Boss corpse markers should now be enabled by their config instead being tied to "Other Corpses"
- TWEAK: Add some additional bosses to tracked bosses (Cultist Priest, Blood Hounds)
SHA-256: db50e3bb16babe9cd61f661c259d29a712a8d44a9156b056da06afa0ef3b7d54
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0.3.1.1
Changelog
Hotfix: Fixes potential 0.3.1 NRE log spam probably
0.3.1
- FEATURE: Add BTR marker (Thanks Kuromi for the custom icon!)
- FEATURE: Add player-dropped backpack marker
- FEATURE: Add friendly-killed corpse markers option
- FEATURE: Add boss corpse marker option
- FIX: Markers for PMCs/Scavs on mounted guns should now properly be removed (probably tied to BSG bug)
- FIX: Quests that must be completed in one raid should now properly display markers for conditions that were reset (Thanks Utjan for the digging!)
- TWEAK: Add unique color for boss corpses (Thanks GavinRay97)
- TWEAK: Changed friendly player markers to a lighter blue
- TWEAK: Changed "Other Corpses" to be white instead of yellow
SHA-256: 25ee9fe33c221e0bb74aff43c1fa9cb91b2b679b9c32d25b305f540d0205ab1a
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0.3.1
Changelog
- FEATURE: Add BTR marker (Thanks Kuromi for the custom icon!)
- FEATURE: Add player-dropped backpack marker
- FEATURE: Add friendly-killed corpse markers option
- FEATURE: Add boss corpse marker option
- FIX: Markers for PMCs/Scavs on mounted guns should now properly be removed (probably tied to BSG bug)
- FIX: Quests that must be completed in one raid should now properly display markers for conditions that were reset (Thanks Utjan for the digging!)
- TWEAK: Add unique color for boss corpses (Thanks GavinRay97)
- TWEAK: Changed friendly player markers to a lighter blue
- TWEAK: Changed "Other Corpses" to be white instead of yellow
SHA-256: 268bebd7567aaf3dbceb073ab36edb1eedb7912f822a30187a09b7ba9f6ced1f
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0.3.0
Changelog
- MAJOR: Added "Peek at Map" feature, which will allow you to glance at the map without opening the inventory, configurable
- FEATURE: Added separate boss marker option, which will use a different star icon
- FEATURE: Added hotkeys for map manipulation, available to use both during peek and in map screen
- FEATURE: Added dynamic markers for corpses, separated into friendly, killed-by-player, and other
- CHANGE: Renamed "Enabled" config option to "Replace Map Screen"
- CHANGE: Map layer images are cached during initial load of game, which was the majority of map load times
- CHANGE: Defaults for map centering on player in-raid changed to be less annoying. notably disabled by default
- FIXED: Nicknames for player icons are now transliterated if needed
SHA-256: 2a81de1bb421eb06bb1a9e5fe0f3ddd0f6a3909b1152192c46bb110cec02b2d0
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0.2.1
Changelog
- FEATURE: Add airdrop dynamic markers
- FEATURE: Add "Center on Player" hotkey config
- FIX: Some markers, particularly markers for other players, may fail to have text initialize properly yielding MEGA text without outline. Now should retry each time the user mouses over marker or hides/shows
- FIX: Only get extract information once during raid instead of each time the map was opened and get it slightly differently, may resolve some issues with extracts that I could not reproduce
- FIX: Shoreline utility room had malformed key id
- FIX: Customs Dorms third floor boundary for auto level detection
- FIX: Slightly adjust factory bounds
0.2.0
Changelog
- FEATURE: Added basic config
- FEATURE: Showing map in raid will center on player and have the zoom reset to slightly zoomed in, configurable
- FEATURE: Show friendly players on map, configurable
- FEATURE: For debug or just because: show enemy PMCs and scavs on map, configurable, default off
- FIX: Scav raids extracts were somehow being randomized by inspecting them (Why BSG!?)
- FIX: Resolve creating duplicate quest markers in some instances
- COMPAT: Custom quest flare zones should be more compatible