I started working on building a game framework on an old version of OpenTK. It still works fine, but it's limited to OpenGL 2.0 using glQuads.
So no support for shaders/vertex buffers, etc.
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I started working on building a game framework on an old version of OpenTK. It still works fine, but it's limited to OpenGL 2.0 using glQuads.
So no support for shaders/vertex buffers, etc.