Fix model transformation, orientation and tangent generation#113
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RaYRoD-TV wants to merge 6 commits intomonkeyman192:pathfinderfrom
Open
Fix model transformation, orientation and tangent generation#113RaYRoD-TV wants to merge 6 commits intomonkeyman192:pathfinderfrom
RaYRoD-TV wants to merge 6 commits intomonkeyman192:pathfinderfrom
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- Coordinate System Fix: Properly transformed between Blender's Z-up and No Man's Sky's Y-up coordinate systems - Vertex Processing: Enhanced handling of vertices, normals, and tangents for correct orientation - Smooth Shading: Improved normal averaging for shared vertices - Vector Dimension Fix: Corrected the tangent calculation to use 3D vectors during processing and only convert to 4D at the end - Tangent Vector Dimension Fix: Fixed dimension mismatch by: Using 3D vectors during calculation instead of 4D Only converting to 4D vectors (w=1.0) at the end - Transformation Matrix: Improved transformation matrix calculations for consistent model positioning and rotation - Model Orientation: Fixed upside-down and incorrectly rotated models in-game
monkeyman192
reviewed
Apr 1, 2025
addon_script.py
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| return tangents | ||
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| # FIXED: Improved transform application function for better orientation |
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this function has no fixes to it?
monkeyman192
reviewed
Apr 1, 2025
| return AnimationFiles | ||
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| #Main Mesh parser - Fixed to eliminate faceting | ||
| # FIXED: Fixed mesh parser for proper orientation and smoothing |
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