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Releases: mobiledgex/edge-multiplay-unity-client

EdgeMultiplay Unity Client 1.3.0

18 Nov 01:16

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  • NEW Configure MinPlayersToStartGame in your CreateRoom request to allow adding new players for an ongoing game.(mobiledgex/edge-multiplay-node-server#13)
  • NEW RoomsUpdated Event is sent to all Lobby members whenever a player joins a room or leaves a room.
  • NEW You can configure the ports used in the server and the client (Refer to example.js for the server example and EdgeMultiplay/ClientSettings in the UnityClient)
  • NEW Server logs now have timestamps and 3 Log Levels (INFO, WARNING, ERROR)

EdgeMultiplay Unity Client 1.2.0

08 May 01:00

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What's New

  • NEW Server Stats.
  • NEW Update Rate (Every Frame, Fixed Update)
  • NEW New Server callback OnRoomRemovedFromLobby().
  • NEW Observables ownership by request and take over.
  • FIXED Unity Mac Player Exit Error.

To get started Download the Unity Package in the Assets below.

For the client & server updates, please check the youtube video
EdgeMultiplay 1.1

EdgeMultiplay Unity Client 1.1.0

01 Apr 17:21

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What's New

  • NEW Player Tags added, player tags are app dependent tags.
  • NEW Authentication option added.
  • NEW Orphan Observable added for Observables created offline (ex in Editor).
  • NEW Observables ownership transfer.
  • NEW Create Synced objects during runtime.
  • FIXED Oculus SDK integration fixed.

For the client & server updates, please check the youtube video
EdgeMultiplay 1.1