Releases: mobiledgex/edge-multiplay-unity-client
Releases · mobiledgex/edge-multiplay-unity-client
EdgeMultiplay Unity Client 1.3.0
- NEW Configure MinPlayersToStartGame in your CreateRoom request to allow adding new players for an ongoing game.(mobiledgex/edge-multiplay-node-server#13)
- NEW RoomsUpdated Event is sent to all Lobby members whenever a player joins a room or leaves a room.
- NEW You can configure the ports used in the server and the client (Refer to example.js for the server example and EdgeMultiplay/ClientSettings in the UnityClient)
- NEW Server logs now have timestamps and 3 Log Levels (INFO, WARNING, ERROR)
EdgeMultiplay Unity Client 1.2.0
What's New
- NEW Server Stats.
- NEW Update Rate (Every Frame, Fixed Update)
- NEW New Server callback OnRoomRemovedFromLobby().
- NEW Observables ownership by request and take over.
- FIXED Unity Mac Player Exit Error.
To get started Download the Unity Package in the Assets below.
For the client & server updates, please check the youtube video
EdgeMultiplay Unity Client 1.1.0
What's New
- NEW Player Tags added, player tags are app dependent tags.
- NEW Authentication option added.
- NEW Orphan Observable added for Observables created offline (ex in Editor).
- NEW Observables ownership transfer.
- NEW Create Synced objects during runtime.
- FIXED Oculus SDK integration fixed.
For the client & server updates, please check the youtube video

