What's new:
- New SDK version that leverages gRPC bidirectional streaming for sending and receiving EdgeEvents to ensure you are always connected to the best server.
- Add EdgeEventsManager component to any active game object in your scene to ensure you are always connected to the best server.
- MobiledgeXIntegration constructors now have an EdgeEventsManager parameter.
- MobiledgeXIntegration now has a new NewFindCloudletHandler action, Add your HandleFindCloudlet function to NewFindCloudletHandler, see the examples for more details.
- EdgeEvents works only on Android and iOS, gRPC bidirectional streaming is not supported in UnityEditor yet.
- Added Support for non-cellular devices, see ExampleNonCellular.cs.
Setup Instructions :
https://developers.mobiledgex.com/sdks/unity-sdk/edge-events/