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structs.md
The struct page will be a place to keep record of all the different structures that are reverse engineered. It is okay (and even encouraged) to document structs here as you are dissecting them, regardless of whether they end up complete or not.
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Use standard C types (from
stdint.h) such asuint8_t,uint16_t,uint32_t, and their signed counterparts when dealing with raw data or integer values.- For values that will never be or should never be negative, use unsigned types
- For values that have the potential to hold negative values, use signed types
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Use
charandwchar_tto represent utf-8 and utf-16 strings, respectively. -
Use
boolto represent a boolean value (true/false) -
Fill unidentified gaps in your structure table with
uint8_t[gap_size]wheregap_sizeis the size in bytes of the gap. For the description, putUnidentified. -
For the
Notescolumn, place directly relevant notes such as value limitations or what the values represent (e.g. if the value was representative of your player's class, perhaps notes explaining which values relate to which class would be pertinent). -
After adding your struct, please add a link to the entry in the Structs list.
- If you could put your entry in the list in alphabetical order, that would be helpful and make the list easier to navigate.
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If you have found a single variable or group of variables but don't know if they belong to a struct, feel free to add it here as well using the Value Template.
- Add the entry to the Values list
- Player
- Entity
- Entity List
- Ability
- Ability List
- Ability Bar
- Toolbelt
- Chat Message
- Chat Log
- Quest Log Entry
- Quest Log
- Camera
Last Updated: [Date]
Contributor(s): [Your Name]
[Provide a brief description of the struct, explaining its purpose, relevance, and where it's used.]
Address: [The 32-bit address of the structure or "N/A" if it is not a static struct]
| Offset | Type | Description | Notes |
|---|---|---|---|
| 0x00 | uint32_t |
Description of Field1 | |
| 0x04 | uint64_t |
Description of Field2 | |
| 0x0C | char[64] |
Description of Field3 |
Share findings, quirks, and insights discovered during research.
Last Updated: [Date]
Contributor(s): [Your Name]
Type: [data type]
Address: [The 32-bit address of the structure or "N/A" if it is not a static struct]
Description: [Provide a brief description of the struct, explaining its purpose, relevance, and where it's used.]
Additional Notes: Share findings, quirks, and insights discovered during research.
Back to: Home | Research Index