Character Name: Shermie (Thunder Shermie)
Display Name: Thunder Shermie
Original Creator: migo (ThunderMiss.Shermie)
Modifier/Arranger: Ahuron
Version Date: April 14, 2002
MUGEN Version: 04,14,2002
Shermie is a character from The King of Fighters series, originally a member of the band "C.Y.S." (C.Y.S. = Chris, Yashiro, Shermie) and one of the New Faces Team in KOF '97. She is secretly one of the Four Heavenly Kings of Orochi (Orochi Yashiro, Orochi Chris, Orochi Shermie, and Goenitz). When awakened as Orochi Shermie, she gains control over lightning and electricity.
This MUGEN character is a modified version of migo's ThunderMiss.Shermie, edited by Ahuron to focus on manual control (hand-play) optimization. The modification includes revised skill hitboxes and damage, new combo routes, multiple AI modes, and various gameplay tweaks while preserving the original creator's AI as an option.
- docs/log.md — Creator change logs and version history
- docs/TRANSLATION.md — Translation table for non-English content in source files
The character uses a standard MUGEN state machine with multiple state definition files:
| File | Purpose |
|---|---|
cns/shermie.cns |
Main states: idle, movement, normals, specials, hit/block |
cns/shermie2.cns |
Super moves, MAX modes, advanced specials |
cns/helper.cns |
Helper entities (projectiles, effects, dummy) |
cns/Skill.txt |
MAX3 "Family Portrait" and related skill states |
cns/AI.cns |
AI behavior and decision logic |
Config.cns |
Global config: AI level, power regen, palette-specific mechanics |
| Palette | Behavior |
|---|---|
| 1–8 | Standard play; AI level > 2 gives identical performance |
| 9 | Special: Full invincibility, full noko, entertainment-only |
| 10–12 | Landing tech, special defense, fast regen; 25-hit escape; AI level > 2 identical |
| 6, 12 | Power gain on hit |
| Var | Usage |
|---|---|
| var(1) | Palette/display mode |
| var(4) | Screen flash / pause |
| var(8) | Airborne opponent flag |
| var(9) | Opponent type (Yashiro, Chris, Orochi, etc.) |
| var(10) | Facing direction |
| var(14) | Counter state |
| var(20) | MAX mode timer |
| var(21) | Power backup during MAX |
| var(26) | Damage scaling tier (enemy HP-based) |
| var(27) | Opponent character ID for special interactions |
| var(37–38) | Previous state tracking |
| var(40) | Power display toggle |
| var(46–47) | Power add / regen |
| var(51) | Enemy life snapshot |
| var(52–58) | Penalty / escape / round logic |
| var(59) | AI level (1–4) |
- 0–199: Idle, walk, crouch, jump, normals, hit/block
- 400–860: Special moves (command normals, specials)
- 1000–1810: Throws, counters, advanced normals
- 5900: Character select / palette
- 2000–2920: MAX mode, supers, climax moves
- 2600–2652: MAX2 super states
- 2800–2807: Additional super states
- 20000–20105: Shermie lead-in and Family Portrait sequence
- 20200–20205: Yashiro segment
- 20300–20361: Chris segment and climax
- 22000–22004: Enemy / victim states (e.g., Seven Injury Fist counter)
| sys/Shermie.air | Description |
|---|---|
| Action 0 | Standing idle |
| Actions 1–199 | Normals, movement, hit/block |
| 5000+ | Hit reactions |
| 6000+ | Super / MAX effects |
| 7000+ | Idle effects (e.g., lightning) |
| 8000+ | Helper / cutscene animations |
| AI Level | Description |
|---|---|
| 1 | migo original: distance-based combos, risky supers |
| 2 | Ahuron combo AI: varied combos, no random supers |
| 3 | Bullet hell: projectiles, Thunder Strike (七伤拳-style) |
| 4 | Test: frequent Thunder Strike, near-invincible |
This character is released under the Creative Circle License as an edit of the original author's work. The original ThunderMiss.Shermie by migo has been modified by Ahuron. Please respect the original creator's terms and do not redistribute without proper attribution.