A M.U.G.E.N character based on Rin Tohsaka from the Fate/stay night visual novel and anime series.
Character Name: Rin Tohsaka (遠坂凛)
Original Creator: kisaragiryuto (如月竜人) & acha (アチャ)
Edit History: Victim edit by mugenfutacharsmaker
Version Date: April 14, 2002 (MUGEN compatibility)
Rin Tohsaka is the main heroine of Fate/stay night, a visual novel by Type-Moon. She is a talented magus from the Tohsaka family, one of the three great魔术 families of Fuyuki City. Rin specializes in Jewel Magecraft (宝石魔術), using precious gems as catalysts to store and release magical energy. She participates in the Fifth Holy Grail War as a Master, forming a contract with Archer. Known for her tsundere personality, academic excellence, and pride in her lineage, Rin combines traditional magecraft with modern combat techniques.
| Document | Description |
|---|---|
| docs/TRANSLATION.md | Translation table for Japanese comments in CNS, CMD, DEF files |
| docs/log.md | Creator update history and changelog |
This character implements a Melty Blood–style (メルブラ) fighting system with additional custom elements. The base state logic is adapted from Arima Miyako (有間都古), with extensive modifications for Rin's jewel magecraft and projectile-based gameplay.
| File | Purpose |
|---|---|
rin_kisaragiryuto.def |
Character definition, palette references, file includes |
rin.cns |
Main constants, states, and fight logic |
rin.cmd |
Command definitions and input parsing |
AD&LA.cns |
Arc Drive and Last Arc states (サーキットスパーク, etc.) |
helper.cns |
Helper/projectile states (hit sparks, projectiles) |
common.cns |
Common states (stand, crouch, jump, guard) |
-2.cns |
Initialization, variable setup, option helper |
ai.cns |
AI behavior and difficulty levels |
config.txt |
User-configurable options (BGM, gauge, effects) |
The character uses an extensive variable system for state management:
- Var(0): Config flags (effects, messages, gauge display, throw/break command style)
- Var(1): Voice/audio selection
- Var(2): Cancel system
- Var(3): High jump
- Var(4): Hit count correction
- Var(13): HEAT & BLOOD HEAT state
- Var(14): HEAT forced release
- Var(15): MAX display / UNLIMITED / CIRCUIT BREAK mode
- Var(26): Gauge selection
- Var(42): Style change and awakening
- Var(47): Final Arc (一撃必殺) count
- Var(54): Special KO BGM
- Var(56): Pre-round action
- Var(59): AI level
- FVar(38): Jewel count (宝石個数)
| Skill | Command | State | Notes |
|---|---|---|---|
| Jewel Magecraft (宝石魔術) | D, DF, F + A/B/C | 1200, 1250, 2200 | Projectile; consumes jewels |
| Houkai (崩拳) | D, DB, B + A/B/C | 421a/b/c | Melee strike |
| Renkantai (連環腿) | F, D, DF + A/B/C | 1300, 1310, 2300 | Ground/air kick |
| Grenade (グレネード) | D, D + A/B/C | 1000, 1050, 1060 | Ice, Stun, Air variants |
| Koutei Shihaku (功程四拍) | B, DB, D, DF, F + C | 3000 | Arc Drive (MAX/HEAT) |
| Koutei Shihaku Gand | B, DB, D, DF, F + C | — | BLOOD HEAT only |
| Cutting Seven Colors | Z (shield success on ground, BH) | — | Last Arc; random type |
| Circuit Spark (サーキットスパーク) | Throw/Break command | 950 | Forced release |
| State Range | Type | Description |
|---|---|---|
| 0–20 | Common | Stand, walk, crouch, jump |
| 170–189 | Win | Victory poses, KO cutscenes |
| 190–199 | Intro | Round start |
| 950 | System | Circuit Spark |
| 1000–1060 | Grenades | Ice, Stun, Air grenade |
| 1200–1250 | Jewel Magecraft | Weak, medium projectiles |
| 1300–1360 | Renkantai | Ground/air kick chain |
| 2200–2350 | EX | EX Jewel, EX Renkantai |
| 3000 | Arc Drive | Koutei Shihaku |
| 3200 | Special | 极技・无二打 (borrowed from Miyako) |
| 4000 | Last Arc | 永遠の絆『刹牙崩拳』 (borrowed) |
| 5900–5901 | Config | Option helper, round init |
| 6000+ | Helpers | Hit sparks, projectiles |
- X: Single-hit button
- Y: Unused
- Z: Shield
- A: Weak attack
- B: Medium attack
- C: Strong attack
- S: Taunt
Creative Circle License
This character is an edition by the original author(s): kisaragiryuto (如月竜人) & acha (アチャ).
- Unauthorized modification (無断改変) is prohibited.
- Unauthorized redistribution (転載) is prohibited.
This work is a derivative creation for the MUGEN community. Respect the original creators' terms. For full creator notes and update history, see docs/log.md.