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Sanada Kojiroh Ver.1.09

Sanada Kojiroh (真田小次郎) — M.U.G.E.N character from The Last Blade 2 (幕末浪漫 月華の剣士 第二幕)


Introduction

Sanada Kojiroh is a M.U.G.E.N character port based on the original character from Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi Tsuki ni Saku Hana, Chiri Yuku Hana (The Last Blade 2 - Samurai Spirits), a 2D fighting game by SNK.

Character & Original Creator

Field Value
Character Name Sanada Kojiroh (真田小次郎)
M.U.G.E.N Author HAL
Original Game The Last Blade 2 (月華の剣士 第二幕)
Version 1.09
Website http://slowstep-mugen.versus.jp/index.html

Character Storyline

In the original game's lore, Sanada Kojiroh is the younger sister of Sanada (真田), a swordsman from the Bakumatsu period. She wields the Mumeiken (Darkness Sword) and fights with three sword styles: Power (力), Technique (技), and Extreme (極). Her rival is Washizuka (鷲塚), and her story intertwines with the supernatural elements of the series. HAL chose her as the fourth installment of his original character creation series, wanting to make a female character from the Gekka roster. Ogaki-san has also remade Kojiroh's older brother — both Kojirohs can be tried together.


Documentation Index

Document Description
README.md This file — character overview and specifications
docs/TRANSLATION.md Japanese-to-English translation reference for CNS, CMD, DEF comments
docs/log.md Update history and creator feature journals
CHARACTER_REACTIONS.md Opponent reactions, effects, counterparty triggers
Command_Table.txt Full move list and command input reference

System Architecture

Fight Mode File Structure

The character uses a modular CNS layout via the DEF file (kojiroh_hal.def):

Slot File Role
cns Kojiroh_01_N.cns Main states — data, movement, match flow, victory/defeat
st Kojiroh_01_N.cns State controller (same as main)
st0 Kojiroh_02_S.cns Special moves (Shikku-satsu, Koku-satsu, Shobi-sen, Mumeiken, Shunshin, Tenchi, Sange, Mozu Renzan)
st1 Kojiroh_03_H.cns Super / hidden / combo specials (Mumeiken-Nie, Rouga-Rei, Kassatsu-Midare Setsugekka)
st2 Kojiroh_04_P.cns Helpers & projectiles (Shikku-satsu projectiles, gauges, effects, Mumeiken-Nie helpers)
st3 Kojiroh_-2-3.cns Statedef -2/-3 — opponent compatibility patches, global effects
st4 Kojiroh_Config.cns Config states (5900, 25000)
stcommon Kojiroh_Common.cns Shared states — stand, walk, jump, dash, hit, guard, get-up

State flow: Kojiroh_Common.cns defines base states (0–155, 5000–5070). Kojiroh_01_N.cns handles match phases (170–195, 180–189, 5151). Special moves branch from common states via ChangeState triggered by commands in Kojiroh.cmd.

Skills → States → Animations

Skill State(s) Anim(s) Notes
Shikku-satsu A (疾空殺) 1000 1000, 51000 Projectile helper 1050
Shikku-satsu B (疾空殺) 1010 1010, 51000, 51010 Projectile helpers 1060, 1061
Koku-satsu A (虚空殺) 1100 1100, 51100
Koku-satsu B (虚空殺) 1110 1110, 51110
Shobi-sen (翔飛閃) 1200, 1202, 1205, 1206 15110, 15120, 15130 Multi-phase
Mumeiken (無明剣) 1210, 1220, 1230, 1231 1210, 1220, 1230, 1231, 15420 3-hit, super-cancelable
Shunshin (瞬身) 1300 1300 Movement, Tenchi cancel
Tenchi (天地) During Shunshin
Sange (散華) Technique/Extreme
Mumeiken-Nie (無明剣・贄) 2000–2008 2000, 261, 1210, 5950 Super cancel from Mumeiken
Rouga-Rei (狼牙・零) 3000, 3050–3052, 3091–3099 130, 3002 Guard-crush KO special
Mozu Renzan (百舌連斬) 3500–3573, 3900–3905 15100–15130, 15420 Combo special, timing routes

Animations & Counterparties

Animations that change based on opponent (see CHARACTER_REACTIONS.md):

Anim Context Counterparty Trigger
181–185, 189 Victory poses 181/182/183 = default; 184 = washizuka, sanada_ani; 185 = Mukuro
9185 Mirror match Explod Kojiroh Sanada (any name variant)
5950 Mumeiken-Nie center performance Single/Team vs Kojiroh Sanada (HAL) — StateTypeSet
3002 Rouga-Rei / Kassatsu-Midare Opponent Kojiroh in 3002 → LifeSet trigger

Victory demo flow (State 180): MatchOver + Time=20 → branch by Enemy,Name to State 184 (washizuka/sanada_ani), 185 (Mukuro), 182 (Power), or 183 (Technique/Extreme).

Opponent Compatibility (Kojiroh_-2-3.cns)

Statedef -2 contains compatibility patches so Kojiroh correctly receives damage/effects from opponent-specific mechanics. Supported opponents include Melty Blood/Tsukihime characters (Akiha, Len, Hisui, etc.), Touhou characters (Yuyuko, Reisen, Komachi, Suwako), and others. See CHARACTER_REACTIONS.md for the full list.


Character Specifications

HAL aimed to reproduce the original as much as possible. Below are the differences between the original and MUGEN.

Sword Style Selection

  • Default sword styles: 1P/4P = Power style, 2P/5P = Technique style, 3P/6P = Extreme style
  • You can change to your preferred style during the intro using the left/right direction keys
  • Extreme style is a hidden command: Up 6× (Technique) → Down 3× (Power) → Up 4× (Technique) = Extreme style (no further changes allowed)

Command Input

In the original, command reception is reset once after Mumeiken (Darkness Sword) or Shunshin (Instant Dust), but in MUGEN there is no such reset. Therefore, it's easier to perform Mumeiken → Mumeiken・Nie (Sacrifice). Shunshin has a simulated command reset to reduce accidental activations.

Rouga・Rei (Wolf Fang・Zero)

When K.O.'ing by guard crush, transitions to a special performance (similar to Act 1 Washizuka).

Rensatsuzan ABC

A dedicated attack performed with Rensatsuzan A→B→C. Arranged as a mid attack. Fast startup, functions as a shake-up.


Configuration

In Kojiroh_Config.cns, you can configure various settings. Open the file with a text editor and change items under [Character-Related Settings].

Changeable items:

  • Limit damage on/off
  • Invincibility during auto-recovery state
  • Forward jump guard setting
  • Extreme style defense setting
  • Extreme style gauge recovery rate
  • Guard stun reduction
  • Victory demo on/off
  • Mumeiken・Nie performance setting
  • Tenchi (Heaven and Earth) attack attribute

A.I.

Default A.I. is not included.


Special Thanks

  • Ogaki-san — Advice on creation, Gekka character descriptions and assets
  • Oie-san — A.I. creation
  • GameApple-san — Differences from original and bug reports

License

Creative Circle License

This character is an edition from the original author (HAL) and is released under the Creative Circle License.

This MUGEN character is a fan-made adaptation of Sanada Kojiroh from The Last Blade 2 (月華の剣士 第二幕). All original character designs, names, and related intellectual property belong to SNK Corporation.

  • Free to use in MUGEN and MUGEN-based projects
  • Attribution — Credit the original creator (HAL) when sharing or modifying
  • Non-commercial — For fan use only; do not use for commercial purposes without permission

Creator: HAL
Site: http://slowstep-mugen.versus.jp/index.html

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