Sanada Kojiroh (真田小次郎) — M.U.G.E.N character from The Last Blade 2 (幕末浪漫 月華の剣士 第二幕)
Sanada Kojiroh is a M.U.G.E.N character port based on the original character from Bakumatsu Roman Dai Ni Maku - Gekka no Kenshi Tsuki ni Saku Hana, Chiri Yuku Hana (The Last Blade 2 - Samurai Spirits), a 2D fighting game by SNK.
| Field | Value |
|---|---|
| Character Name | Sanada Kojiroh (真田小次郎) |
| M.U.G.E.N Author | HAL |
| Original Game | The Last Blade 2 (月華の剣士 第二幕) |
| Version | 1.09 |
| Website | http://slowstep-mugen.versus.jp/index.html |
In the original game's lore, Sanada Kojiroh is the younger sister of Sanada (真田), a swordsman from the Bakumatsu period. She wields the Mumeiken (Darkness Sword) and fights with three sword styles: Power (力), Technique (技), and Extreme (極). Her rival is Washizuka (鷲塚), and her story intertwines with the supernatural elements of the series. HAL chose her as the fourth installment of his original character creation series, wanting to make a female character from the Gekka roster. Ogaki-san has also remade Kojiroh's older brother — both Kojirohs can be tried together.
| Document | Description |
|---|---|
| README.md | This file — character overview and specifications |
| docs/TRANSLATION.md | Japanese-to-English translation reference for CNS, CMD, DEF comments |
| docs/log.md | Update history and creator feature journals |
| CHARACTER_REACTIONS.md | Opponent reactions, effects, counterparty triggers |
Command_Table.txt |
Full move list and command input reference |
The character uses a modular CNS layout via the DEF file (kojiroh_hal.def):
| Slot | File | Role |
|---|---|---|
cns |
Kojiroh_01_N.cns | Main states — data, movement, match flow, victory/defeat |
st |
Kojiroh_01_N.cns | State controller (same as main) |
st0 |
Kojiroh_02_S.cns | Special moves (Shikku-satsu, Koku-satsu, Shobi-sen, Mumeiken, Shunshin, Tenchi, Sange, Mozu Renzan) |
st1 |
Kojiroh_03_H.cns | Super / hidden / combo specials (Mumeiken-Nie, Rouga-Rei, Kassatsu-Midare Setsugekka) |
st2 |
Kojiroh_04_P.cns | Helpers & projectiles (Shikku-satsu projectiles, gauges, effects, Mumeiken-Nie helpers) |
st3 |
Kojiroh_-2-3.cns | Statedef -2/-3 — opponent compatibility patches, global effects |
st4 |
Kojiroh_Config.cns | Config states (5900, 25000) |
stcommon |
Kojiroh_Common.cns | Shared states — stand, walk, jump, dash, hit, guard, get-up |
State flow: Kojiroh_Common.cns defines base states (0–155, 5000–5070). Kojiroh_01_N.cns handles match phases (170–195, 180–189, 5151). Special moves branch from common states via ChangeState triggered by commands in Kojiroh.cmd.
| Skill | State(s) | Anim(s) | Notes |
|---|---|---|---|
| Shikku-satsu A (疾空殺) | 1000 | 1000, 51000 | Projectile helper 1050 |
| Shikku-satsu B (疾空殺) | 1010 | 1010, 51000, 51010 | Projectile helpers 1060, 1061 |
| Koku-satsu A (虚空殺) | 1100 | 1100, 51100 | |
| Koku-satsu B (虚空殺) | 1110 | 1110, 51110 | |
| Shobi-sen (翔飛閃) | 1200, 1202, 1205, 1206 | 15110, 15120, 15130 | Multi-phase |
| Mumeiken (無明剣) | 1210, 1220, 1230, 1231 | 1210, 1220, 1230, 1231, 15420 | 3-hit, super-cancelable |
| Shunshin (瞬身) | 1300 | 1300 | Movement, Tenchi cancel |
| Tenchi (天地) | — | — | During Shunshin |
| Sange (散華) | — | — | Technique/Extreme |
| Mumeiken-Nie (無明剣・贄) | 2000–2008 | 2000, 261, 1210, 5950 | Super cancel from Mumeiken |
| Rouga-Rei (狼牙・零) | 3000, 3050–3052, 3091–3099 | 130, 3002 | Guard-crush KO special |
| Mozu Renzan (百舌連斬) | 3500–3573, 3900–3905 | 15100–15130, 15420 | Combo special, timing routes |
Animations that change based on opponent (see CHARACTER_REACTIONS.md):
| Anim | Context | Counterparty Trigger |
|---|---|---|
| 181–185, 189 | Victory poses | 181/182/183 = default; 184 = washizuka, sanada_ani; 185 = Mukuro |
| 9185 | Mirror match Explod | Kojiroh Sanada (any name variant) |
| 5950 | Mumeiken-Nie center performance | Single/Team vs Kojiroh Sanada (HAL) — StateTypeSet |
| 3002 | Rouga-Rei / Kassatsu-Midare | Opponent Kojiroh in 3002 → LifeSet trigger |
Victory demo flow (State 180): MatchOver + Time=20 → branch by Enemy,Name to State 184 (washizuka/sanada_ani), 185 (Mukuro), 182 (Power), or 183 (Technique/Extreme).
Statedef -2 contains compatibility patches so Kojiroh correctly receives damage/effects from opponent-specific mechanics. Supported opponents include Melty Blood/Tsukihime characters (Akiha, Len, Hisui, etc.), Touhou characters (Yuyuko, Reisen, Komachi, Suwako), and others. See CHARACTER_REACTIONS.md for the full list.
HAL aimed to reproduce the original as much as possible. Below are the differences between the original and MUGEN.
- Default sword styles: 1P/4P = Power style, 2P/5P = Technique style, 3P/6P = Extreme style
- You can change to your preferred style during the intro using the left/right direction keys
- Extreme style is a hidden command: Up 6× (Technique) → Down 3× (Power) → Up 4× (Technique) = Extreme style (no further changes allowed)
In the original, command reception is reset once after Mumeiken (Darkness Sword) or Shunshin (Instant Dust), but in MUGEN there is no such reset. Therefore, it's easier to perform Mumeiken → Mumeiken・Nie (Sacrifice). Shunshin has a simulated command reset to reduce accidental activations.
When K.O.'ing by guard crush, transitions to a special performance (similar to Act 1 Washizuka).
A dedicated attack performed with Rensatsuzan A→B→C. Arranged as a mid attack. Fast startup, functions as a shake-up.
In Kojiroh_Config.cns, you can configure various settings. Open the file with a text editor and change items under [Character-Related Settings].
Changeable items:
- Limit damage on/off
- Invincibility during auto-recovery state
- Forward jump guard setting
- Extreme style defense setting
- Extreme style gauge recovery rate
- Guard stun reduction
- Victory demo on/off
- Mumeiken・Nie performance setting
- Tenchi (Heaven and Earth) attack attribute
Default A.I. is not included.
- Oie-san created one: MUGEN Nanka (Provisional)
- Ogaki-san — Advice on creation, Gekka character descriptions and assets
- Oie-san — A.I. creation
- GameApple-san — Differences from original and bug reports
This character is an edition from the original author (HAL) and is released under the Creative Circle License.
This MUGEN character is a fan-made adaptation of Sanada Kojiroh from The Last Blade 2 (月華の剣士 第二幕). All original character designs, names, and related intellectual property belong to SNK Corporation.
- Free to use in MUGEN and MUGEN-based projects
- Attribution — Credit the original creator (HAL) when sharing or modifying
- Non-commercial — For fan use only; do not use for commercial purposes without permission
Creator: HAL
Site: http://slowstep-mugen.versus.jp/index.html