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Shiro Tokisada Amakusa (天草 四郎 時貞) is a MUGEN fighting game character based on the antagonist from SNK's Samurai Shodown (Samurai Spirits) series. This implementation uses a Pots Style / Infinite Style gameplay framework with Kung Fu Man mechanics as the base, featuring both standard and EX Mode (Aku-Amakusa) variants.
Attribute
Value
Display Name
Amakusa
Full Name
Shiro Tokisada Amakusa
Version Date
04,14,2002
MUGEN Version
04,14,2002
Base Style
Pots / Infinite (Kung Fu Man)
Credits & Original Creators
Role
Creator
Original Character & Sprites
KUSAREMIYABI
Base Coding
Testament
EX Mode / Aku-Amakusa Edit
Aumio Khan
AI Reference
Masquer's Amakusa (AI by Houtou)
Thanks
AVOICEFORMEN (Antimisandry site)
Edit Notes (Aumio)
Added Aku-Amakusa / EX Mode variant
Added common portrait
CNS files adapted from Masquer's Amakusa differences to enable Aku-Amakusa in Pots Style
Author notes: "I am not a coder. Just checking it out."
Character Storyline
Amakusa Shirō (天草 四郎) is historically based on Masuda Shirō Tokisada (益田 四郎 時貞, c. 1621–1638), a Japanese Christian leader of the Shimabara Rebellion against the Tokugawa Shogunate. In the Edo period, he was known as "Heaven's messenger" to his Catholic followers. The rebellion was defeated; Shirō was executed at age 17 and his head displayed in Nagasaki as a warning.
In Samurai Shodown, Amakusa is reimagined as a dark sorcerer who sold his soul for power. He seeks to resurrect the demon Ambrosia and rule the world. His moves reference Mekai (魔界, "Demon World") and dark invocation techniques.
Global / persistent logic (AI, cancel checks, command parsing)
0–52
Idle, walk, crouch, jump, landing
100–106
Run forward/back
120–155
Guard states
170–195
Win, intro, taunt
200–250
Standing normals
252–253
Tiger Thrust (counter)
400–450
Crouching normals
600–650
Air normals
700–731
Dodge, roll, power charge, MAX mode
800–821
Throw
1000–1400
Specials (Hadouken, Baihu, Teleport, Bomba)
1500–1530
Invitation to Mekai (super)
3000–3213
Kung Fu Barrage, Lightning Lookout, Darkness Illusion
3250–3260
Fuoco (Evil Hornet Gang)
4590–4600
Ambrosia Invocation (Level 3)
5000–5210
Hit states, recovery
8000–8600
Helpers (sparks, FX, super finish)
Variable Reference (System.cns)
Var
Purpose
Var(0)
StateDef
Var(3)
Jump type (0=Normal, 1=Low, 2=Long Low, 3=Long)
Var(5)
Special cancel flag
Var(6)
Super cancel flag
Var(7)
MAX cancel flag
Var(9)
Counter flag
Var(10)
Button strength (0=Light, 1=Medium, 2=Heavy)
Var(13)
Hit count
Var(15)
Juggle points
Var(16)
Juggle flag
Var(20)
MAX mode timer
Var(59)
AI mode flag
Skills & Moves Reference
Normal Moves (from READ ME.txt)
Move
Input
Notes
Miasma Plasma
F,F or B,B
Double-tap dash
Throw
F+pp
Forward + 2 punches
Gem Diagonal
F,x
Forward + Light punch
Gem Force
F,y
Forward + Medium punch
Gem Surprise
F,z
Forward + Strong punch
Slide
DF,a
Crouch-forward + Light kick
Gem Slide
DF,b
Crouch-forward + Medium kick
Special Moves
Move
Input
State
Notes
Evil Hornet
QCF+p/pp
1000
Hadouken-style projectile
Mekai Invocation
F,D,DF+p/pp
1050/1060
Baihu (charge projectile)
Teleport Flash
QCB+p/pp
1100/1130
Teleport attack
Mekai Trap
QCF+k
1400
Bomba (trap)
Mekai Portal
QCB+k
1300
Teleport (defensive)
Hypers / Supers
Move
Input
State
Power Cost
Evil Hornet Gang
2QCF+p
3250
1000
Mekai Invitation
2QCF+k
1500/1502
1000
Lightning Lookout
QCB+p
3150
1000
Amakusa Revenge
2QCF+kk
3200 (Darkness Illusion)
2000 (LV.2)
Ambrosia Invocation
2QCF+pk
4590
3000 (LV.3)
Command Aliases (Amakusa.cmd)
Alias
Motion
Used For
SpecialX/Y/Z
D,DF,F + x/y/z
Hadouken variants
EX Special
D,F + x+y/y+z/x+z
EX Hadouken
sp1
F,D,DF + x/y/z
Baihu
EX sp1
F,D,DF + z+x/x+y/z+y
EX Baihu
smart1/2/3
D,DF,F + a/b/c
Bomba (trap)
qcb_a/b/c
D,DB,B + a/b/c
Teleport
tobutama1/2/3
QCB + a+b/b+c/c+a
Mekai Invitation
QCF_KK
QCF + a+b/b+c/c+a
Darkness Illusion
fuoco
QCF + x+y/y+z/x+z
Evil Hornet Gang
infl
QCF + x+a/y+b/z+c
Ambrosia Invocation
Animation & State Mapping
Key Animation ↔ State Pairs
Anim#
State(s)
Description
0–11
0
Standing idle
40–47
40, 50, 52
Jump, air, landing
100–101
100, 101
Run forward
105–106
105, 106
Run back
120–155
120–155
Guard
200–250
200–250
Standing normals
400–450
400–450
Crouching normals
600–650
600–650
Air normals
1000–1030
1000, 1030
Hadouken, EX Hadouken
1050–1060
1050, 1060
Baihu, EX Baihu
1100–1120
1100, 1130, 1120
Teleport attack
1300–1330
1300, 1310, 1320, 1330
Mekai Portal (throw)
1400–1415
1400, 1410, 1415
Bomba (trap)
1500–1530
1500, 1501, 1502, 1520–1530
Mekai Invitation
3000–3050
3000, 3050
Kung Fu Barrage
3150–3152
3150, 3151, 3152
Lightning Lookout
3200–3222
3200–3222
Darkness Illusion
3250–3260
3250, 3260
Fuoco (Evil Hornet Gang)
4585–4600
4590–4600
Ambrosia Invocation
Helper / Explod Counterpart
Helper ID
Purpose
1005, 1007
Hadouken projectile
1410, 1415
Bomba trap
1520, 1521
Mekai Invitation orb
3152
Lightning strike
3221
Darkness Illusion clone
7008, 3260
Fuoco projectiles
8000–8014
Hit/guard sparks
8100, 8103
Jump/dash dust
8500–8520
Super pause FX
8600
Super finish text
Translation Table (Garbled Comments)
Many CNS and CMD comments contain ???? or similar sequences due to encoding corruption (likely Shift-JIS/CP932 viewed as UTF-8 or Latin-1). Below are inferred translations based on context and common MUGEN terminology.