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Releases: mmower/rez

v1.9.3

23 Dec 18:30

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Bindings flow properly from game -> scene -> card
Transform <a event=""> into <a data-event=""> (harmonizes with other sugared link syntax)
Extends template expressions to use indexed accessors

v1.9.2

21 Dec 21:42

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Fix output of escaped characters

v1.8.15

08 Dec 02:05

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Game object initialization switches from bread-first (initializing each object at level-1, then each at level-2, and so on) to depth first (levels 1-N for object 1, then object 2, and so on).
This makes ordering more important but means initialization is now more dependable as an object is fully initialized before it can be accessed by a dependent.

v1.8.14

08 Dec 00:40

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Changes the way blocks: works from a list to a binding-list and blocks are now named.
Allows a template @scene layout to reference a block as sidebar where individual scenes can change which block they bind to that name
Fixes for alias definition and parsing.

v1.8.13

06 Dec 18:07

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Setup ^d: delegate handles before running initializers (which may depend upon them)
Adds the nplural expression filter for outputting number & pluralised strings
Adds creation of number and string constants to the Plugin API
Adds rez.plugin.run() so that Plugins can execute OS commands (danger!)

v1.8.12

06 Dec 11:01

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Detects when you mis-close a user component with <./...> instead of </...> and emits a compiler error.
@list now supports an includes: attribute to pull in values from other lists

v1.8.11

05 Dec 22:13

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Better errors when parsing an invalid ^c: copy initializer
Adds the ^d: delegate property spec

v1.8.10

04 Dec 19:20

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  • Fix bug in RezList#nextForCycle
  • Fixes order so that rez-bind always run before on_input handlers
  • Run on_input handlers for select inputs

v1.8.9

01 Dec 09:58

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Updates AlpineJS to v3.15.2
Updates Bulma CSS to 1.0.4

v1.8.8

30 Nov 18:08

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Fixes a bug in @pragma value passing
Allow @pragma scripts to create assets with a specified id