v3.2
What's Changed
- feat: Ensure boosters are ready for chicken runs before updating status by @mkmccarty in #395
- feat: Keep reaction when updating message content. by @mkmccarty in #396
- feat: Refactor user ID handling to a separate function by @mkmccarty in #397
- refactor: Update sink participants in speedrun command. by @mkmccarty in #398
- feat: Add method to set Chicken Run message ID and CR message IDs to Contracts by @mkmccarty in #399
- fix: Fix logic error in indicating user ready for chicken runs and update messaging by @mkmccarty in #400
- refactor(boost): Improve ReactionAdd function with Goroutine and optimize code structure. by @mkmccarty in #401
- feat(boost): Refactor Token emoji handling in boost contract. by @mkmccarty in #402
- refactor: Remove unnecessary condition for booster position in MoveBooster function by @mkmccarty in #403
- feat: all-button-handling by @mkmccarty in #404
- refactor: Update BoostList formatting and token timestamp display by @mkmccarty in #405
- feat: Improve button reaction handling for chicken runs by @mkmccarty in #406
- refactor: Remove unnecessary variable declaration in drawSpeedrunCRT function by @mkmccarty in #407
- build: Update discordgo to version v0.28.2-0.20240622145303-28f8d4252d9e. by @mkmccarty in #408
- feat: Implement overflow handling for icons row in contract reactions buttons by @mkmccarty in #409
- feat: Improve message handling for check Chicken Run button. by @mkmccarty in #410
- style: Remove unnecessary log statement in HandleContractReactions by @mkmccarty in #411
- refactor(boost): Improve conditionals in DrawBoostList function by @mkmccarty in #412
- refactor: Update self-run how-to link URL in boost_speedrun.go by @mkmccarty in #413
- feat: Update self-run link in boost_speedrun.go by @mkmccarty in #414
- chore: Generate random names for ContractHash and remove xid usage by @mkmccarty in #415
- refactor: Improve contract creation logic in CreateContract function by @mkmccarty in #416
- feat: Set Discord bot status to playing 'Egg, Inc.' game by @mkmccarty in #417
- refactor: Remove unnecessary error variable in main.go by @mkmccarty in #418
- refactor: Extracted sinkIcon logic into separate function by @mkmccarty in #419
Full Changelog: v3.0...v3.1.1