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Rendering multiple frames
Objects in The Sims often have different states or multiple frames of animation. You can render these frames with the TS1 Renderer using any of Blenders animation or keyframing abilities.
The add-on will render the amount of frames in Blender's current frame range. It also keeps track of the minimum and maximum range for your object, in case you want to re-render only selected frames.
You will need to keyframe the Base Sprite ID for each frame. This ID needs to be at least X*Y apart from any of the other frames IDs, as multi tile objects use consecutive IDs for each tile.
If you change the palette ID you should also keyframe this for every frame.
If you add a marker on the timeline to a frame, it will be used as the name for the frame which can help you keep track of your frames and sprites.